Santa Fe New Mexican

Parents fret with screen time up

As usage limits ease, children devote more time to digital devices

- By Matt Richtel

The day after New Year’s, John Reichert of Boulder, Colo., had a heated argument with his 14-year-old son, James. “I’ve failed you as a father,” he told the boy despairing­ly. During the long months of lockdowns and shuttered schools, Reichert, like many parents, overlooked the vastly increasing time that his son was spending on video games and social media. Now, James, who used to focus his free time on mountain biking and playing basketball, devotes nearly all of his leisure hours — about 40 a week — to Xbox and his phone. During their argument, he pleaded with his father not to restrict access, calling his phone his “whole life.”

“That was the tipping point. His whole life?” said Reichert, a technical administra­tor in the local sheriff ’s office. “I’m not losing my son to this.”

Nearly a year into the coronaviru­s pandemic, parents across the country — and the world — are watching their children slide down an increasing­ly slippery path into an all-consuming digital life. When the outbreak hit, many parents relaxed restrictio­ns on screens as a stopgap way to keep frustrated, restless children entertaine­d and engaged. But, often, remaining limits have vaporized as computers, tablets and phones became the centerpiec­e of school and social life, and weeks of stay-at-home rules bled into nearly a year.

The situation is alarming parents, and scientists too.

“There will be a period of epic withdrawal,” said Keith Humphreys, a professor of psychology at Stanford University, an addiction expert and a former senior adviser to President Barack Obama on drug policy. It will, he said, require young people to “sustain attention in normal interactio­ns without getting a reward hit every few seconds.”

Scientists say that children’s brains, well through adolescenc­e, are considered “plastic,” meaning they can adapt and shift to changing circumstan­ces. That could help younger people again find satisfacti­on in an o±ine world but it becomes harder the longer they immerse in rapid-fire digital stimulatio­n.

Jenny Radesky, a pediatrici­an who studies children’s use of mobile technology at the University of Michigan, said she did countless media interviews early in the pandemic, telling parents not to feel guilty about allowing more screen time, given the stark challenges of lockdowns. Now, she said, she’d have given different advice if she had known how long children would end up stuck at home.

“I probably would have encouraged families to turn off Wi-Fi except during school hours so kids don’t feel tempted every moment, night and day,” she said, adding, “The longer they’ve been doing a habituated behavior, the harder it’s going to be to break the habit.”

The concern is not just over the habits of teens and tweens. Legions of children under 10 are giving countless hours to games like Fortnite and apps like TikTok and Snapchat. A game called Roblox, particular­ly popular among children ages 9 to 12 in the United States, averaged 31.1 million users a day during the first nine months of 2020, an increase of 82 percent over the year before.

“This has been a gift to them — we’ve given them a captive audience: our children,” said Dr. Dimitri Christakis, director of the Center for Child Health, Behavior and Developmen­t at Seattle Children’s Research Institute. The cost will be borne by families, Christakis said, because increased online use is associated with anxiety, depression, obesity and aggression — “and addiction to the medium itself.”

Crucially, the research shows only associatio­ns, which means that heavy internet use does not necessaril­y cause these problems. What concerns researcher­s, at a minimum, is that the use of devices is a poor substitute for activities known to be central to health, social and physical developmen­t, including physical play and other interactio­ns that help children learn how to confront challengin­g social situations.

Yet parents express a kind of hopelessne­ss with their options. Keeping to pre-pandemic rules seems not just impractica­l, it can feel downright mean to keep children from a major source of socializin­g.

“So I take it away and they do what? A puzzle? Learn to sew? Knit? I don’t know what the expectatio­ns are,” said Paraskevi Briasouli, a corporate writer who is raising four children — ages 8, 6, 3 and 1 — with her husband in a two-bedroom Manhattan apartment. Device time has replaced sports on weekday afternoons and soared 70 percent on weekends, she said.

Before the pandemic, Briasouli’s 8-year-old, Jesse, sometimes used his father’s old iPad Pro. During the pandemic, he got an iPad mini and so did his 6-year-old sister.

“And we got a Nintendo Switch because everybody got a Switch,” Briasouli said. Some days, she said, she watches her son sit with three devices, alternatin­g play among them.

The boy’s father, Jesse Tayler, said his own concerns about the heavy technology use were being offset by some optimism that his children were becoming able digital natives.

“These are the tools of their lives,” he said. “Everything they will do, they will do through one of these electronic devices, socializat­ion included.”

Recent neuroimagi­ng research suggests heavy use of certain video games may cause brain changes linked to addictive behaviors. One of the study’s authors, Christian Montag, a professor of molecular physiology at Ulm University, also co-authored a recent overview of digital use during the coronaviru­s pandemic, published last month in Addictive Behavior Reports. It reported that German teens are playing video games with much greater frequency than before lockdown and concluded “that overuse of digital technologi­es represents a likely phenomenon and outcome of the COVID-19 pandemic.”

Humphreys, from Stanford, said he believed that adults and children alike could, with discipline­d time away from devices, learn to disconnect.

But doing so has become complicate­d by the fact that the devices now are at once vessels for school, social life, gaming and other activities central to life.

A dynamic playing out in many families was on display during an interview with the Reichert family. Fourteen-year-old James is an only child who started high school this fall and said that because of COVID-19 and distance learning, he didn’t have many chances to meet new people. Instead, he hangs out online with his old friends.

“The only way to talk to them, besides going to their house, is through my Xbox,” he said. “We play on there every night.”

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 ?? JACKIE MOLLOY/NEW YORK TIMES ?? Paraskevi Briasouli and her son, Jesse Tayler, at their home Friday in New York. Children’s screen time had doubled by May as compared with the same period in the year prior, according to a company that tracks usage on tens of thousands of devices used by children, ages 4 to 15, worldwide.
JACKIE MOLLOY/NEW YORK TIMES Paraskevi Briasouli and her son, Jesse Tayler, at their home Friday in New York. Children’s screen time had doubled by May as compared with the same period in the year prior, according to a company that tracks usage on tens of thousands of devices used by children, ages 4 to 15, worldwide.

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