Santa Fe New Mexican

‘Fortnite’ maker to pay $520M over children’s privacy, trickery charges

- Staff and wire reports

When Epic Games released Fortnite five years ago, the video game quickly became a cultural sensation among millions of teenagers and children. It was easy to sign up and start playing and talking or text chatting with strangers through the game.

Some children also racked up hundreds of dollars on their parents’ credit cards as they bought digital items like colorful outfits for their game characters. Those purchases, along with branded merchandis­e like action figures, helped make Fortnite a billion-dollar blockbuste­r for Epic Games, with more than 400 million users.

On Monday, the Federal Trade Commission accused the company of illegally collecting children’s personal informatio­n, of harming young players by matching them with strangers on Fortnite while enabling live communicat­ions and, separately, of using manipulati­ve techniques, called “dark patterns,” to trick millions of players into making unintentio­nal purchases. In a historic deal that puts the entire video game industry on notice, Epic agreed to pay a record $520 million in fines and refunds to settle the FTC’s accusation­s.

The crackdown is the latest indication that the agency is following through on pledges by Lina M. Khan, its chair, to take a more assertive stance toward regulating the tech industry. Earlier this month, the agency made an aggressive move to stop consolidat­ion among video game makers when it filed a lawsuit to try to block Microsoft’s $69 billion acquisitio­n of Activision Blizzard, the company behind the popular Call of Duty franchise.

Epic Games said in a statement that it had instituted multiple children’s privacy and purchasing safeguards over the years and that “the practices referenced in the FTC’s complaints are not how Fortnite operates.”

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