South Florida Sun-Sentinel Palm Beach (Sunday)

The terrifying plushie taking over gift shops

- The New York Times

By Magdalene J. Taylor

You’ll meet his bloodshot, menacing gaze in any number of neighborho­ods in New York, his mouth stretched into an open, hungry grin, his tentacleli­ke limbs ready to envelop you. In Chinatown, he is lashed to display racks in front of shops selling New York City-themed cooking aprons or “Got Weed?” T-shirts; in Brooklyn, he’s a frequent presence on the tabletops of sidewalk sellers. He might be blue, or orange or tie-dye, or even wearing a little Santa hat and Christmas scarf.

His name is Huggy Wuggy, and he has joined the ranks of unavoidabl­e knockoff toys and trinkets marketed to toddlers, teens and Hot Topic adults all over the world: Bosnia, Spain, Laos, South Korea or anywhere else you might find a tourist-trap souvenir shop or market of bootleg goods.

Among those who sell Huggy, many don’t seem to know exactly where he comes from or what he is. But they know he’s popular with children — and the parents willing to drop $10 to appease them.

For instance, outside Ma68 Trading in Manhattan, Huggy was available on a recent visit in gray, red or green, each clipped to a circular clothes rack, strappado style. There, the toy is so popular that the signature blue version is often sold out.

“I think he’s from a TV show,” store owner George Ma said vaguely. (Not exactly.) “He’s most popular with 4- to 9-year-olds.” (This tracks.)

In fact, Huggy Wuggy is the primary villain of an indie horror video game called Poppy Playtime, set in an abandoned toy factory. Huggy, one of the toys formerly made in the factory, is first seen in a display with a happy, innocent smile before he mysterious­ly disappears. Players solve various puzzles, and later, he chases them through the factory’s ventilatio­n system, his smile since widened to reveal razor-sharp teeth that he uses to eat the game’s losers.

It’s freaky. But what makes Huggy truly unsettling is his second life on YouTube, where children as young as preschool age come across fan tribute videos to the character — and then become fans themselves.

It’s a strange lesson in the porous boundaries between media for many children, who are unwittingl­y led by Silicon Valley’s many and mysterious algorithms to follow their favorite characters no matter the context, online and off.

Ezra Watkins, a 6-year-old in Manchester, England, first came across Huggy Wuggy on ExtremeToy­s TV, a YouTube channel.

Ezra’s father, Gareth Watkins, said he sees Huggy as part of an “extended universe” of children’s internet characters.

“It’s almost like the stock characters in commedia dell’arte or pantomime: Anyone can pick them up and use them for whatever they like and the audience will understand them,” he said.

While Watkins allows his son to watch YouTube videos featuring Huggy, he said the game itself is a bit too frightenin­g for Ezra.

Poppy Playtime was an unexpected hit for Mob Entertainm­ent, the small studio that released the game in 2021.

“It’s not that common, from what I hear anecdotall­y from other video game developers, that your first game would be a success to the extent that this one has been,” said Zach Belanger, Mob’s CEO and the creator of Huggy Wuggy.

Belanger, 25, found his way to video game-making via YouTube fan mashups himself.

At 18, he and his then16-year-old brother, Seth, found popularity with their own channel, Enchanted

Mob, by making videos that remixed familiar characters from properties like the indie horror game Five Nights at Freddy’s or Minecraft.

Eventually, with a small staff and the profits from their YouTube videos, the brothers developed and self-published Poppy Playtime on the independen­t gaming platform Steam.

YouTube, once again, was pivotal to the game’s success. Just one day after Poppy Playtime’s release, a popular horror gaming YouTuber posted a walkthroug­h video of himself playing Poppy Playtime for his millions of subscriber­s. That video now has 33 million views. While Mob declined to share the total number of times Poppy Playtime has been downloaded, the game — once $4.99, now free — has over 47,000 reviews on Steam.

Although not an animator himself, Belanger developed the early concept design for Huggy Wuggy. The idea, mainly, was to create something entirely new.

“Is he a monkey? Is he a sock monkey? Is he a bear?” Belanger said. “He’s a thing, but not really anything.

He’s an animal, but not one you’ve ever seen before.”

To make the creature frightenin­g, Belanger’s technique was simple: Make it really big compared with everything else onscreen. The conceit applied not only to Huggy Wuggy’s height but to his lanky limbs and outsize smile that, as the game progresses, morphs into more of a hungry maw.

It’s easy for a child to become familiar with Huggy without having ever even heard of the game.

Arsenio Navarro, Mob Entertainm­ent’s director of business developmen­t, estimated that counterfei­t products have cost the company millions of dollars in royalty revenue.

According to Trevor

Vogl, a Mob financial analyst, “upwards of 500,000” plush dolls and toys exported from China that were based on the company’s characters have been seized and destroyed by customs officials; a service that Mob uses to identify counterfei­t vendors has flagged more than 300,000 online listings for products featuring Mob’s intellectu­al property.

The company is targeting e-commerce operations and internatio­nal manufactur­ers peddling fake Huggys. According to Navarro, more than 15,000 Amazon listings have been taken down in the past three months alone.

Mob is working on expanding the world of Huggy. Poppy Playtime: Chapter 2 was released last May, and a multiplaye­r game set in the factory was released in December.

Although the fake Huggys might represent money lost, they have also served as an enormous unplanned marketing campaign for the brand.

“Most of our fans have never played our game,” Belanger said. “The brand awareness is greater than our ability to monetize it successful­ly to this point.”

And as for the knockoffs, “it’s a good problem to have, I’m told,” he said.

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