SUPREME COURT COULD ALLOW SUIT OVER APPLE iPHONE APPS’ SALES
The Supreme Court seemed ready to allow an antitrust lawsuit to go forward that claims Apple has unfairly monopolized the market for the sale of iPhone apps.
Apple faced skeptical questions from justices who seemed concerned about the control the Cupertino, California-based company exerts over iPhone users who must purchase software for their smartphones exclusively through its App Store.
The arguments dealt with the fruits of technology that, over the past 10 years, have made more than 2 million apps available to iPhone users, but in the courtroom there were also references to older antitrust cases involving concrete, aluminum, natural gas and shoes.
The suit by iPhone users could force Apple to cut the 30 percent commission it charges software developers whose apps are sold through the App Store. A judge could triple the compensation to consumers under antitrust law if Apple ultimately loses the suit.
But the issue before the high court at this early stage of the suit is whether the case can proceed at all. Justice Stephen Breyer, who used to teach antitrust law at Harvard Law School, said the consumers’ case seemed straightforward and in line with a century of antitrust law.
Apple argues it’s merely a pipeline between app developers and consumers, and that iPhone users have no claims against Apple under federal laws that prohibit unfair control of a market.
Tens of thousands of software developers set the prices and agree to pay Apple a 30 percent commission on whatever they sell, the lawyer representing Apple said in the courtroom.
If anyone should be able to sue Apple, it’s a developer, Daniel Wall said. “There have been plenty of disputes, but none has ever gone to litigation,” he said.
Chief Justice John Roberts was alone among the nine justices who seemed prepared to agree with Apple.
Among the justices who appeared to be on the other side, Justice Elena Kagan said consumers appear to have a direct relationship with Apple. “I pick up my iPhone. I go to Apple’s App Store. I pay Apple directly with credit card information that I’ve supplied to Apple. From my perspective, I’ve just engaged in a one-step transaction with Apple,” Kagan said.
Justice Brett Kavanaugh said if consumers are paying more than they should, then perhaps they should be able to sue. The relevant federal antitrust law says “any person injured” can sue, Kavanaugh said.
His comments could align him with justices who would allow the suit to proceed. In other cases, the
court has ruled there must be a direct relationship between the seller and a party complaining about unfair, anti-competitive pricing.
Consumers can choose from among more than 2 million apps, compared with the 500 apps that were available when Apple created the App Store in 2008. “The phrase ‘there’s an app for that’ is now part of the popular lexicon,” Roberts noted in a 2014 decision limiting warrantless searches of cellphones by police. Apple has trademarked the phrase.
But the company says the popularity of software for iPhones and its App Store shouldn’t obscure that consumers buys apps from developers, not Apple. Developers set the prices, though Apple requires prices to end in .99, Wall said. The Trump administration is backing Apple at the high court.
Representing consumers, lawyer David Frederick said the monopoly Apple has over iPhone apps is unique in the digital age. “Apple can’t point to another e-commerce distributor that does what it does,” Frederick said. Even Apple allows third parties to sell computer software directly to purchasers of its laptop and desktop computers, he said.
A trial court initially dismissed the suit. The 9th U.S. Circuit Court of Appeals revived it.
A victory for Apple could severely restrict consumers’ ability to sue over antitrust violations even though Congress envisioned such suits “would form a central component of enforcement of the antitrust laws,” warned 18 scholars of antitrust law in a Supreme Court filing.
A decision in Apple Inc. v Pepper, 17-204, is expected by late spring.
THE MISSING LINK IN WELLBEING DATA
When you’re awake, there are various applications within your iPhone or Apple Watch that can tell you how your day is going. From calories burned to stairs climbed, and how steady your heart rate has been throughout; from waking in the morning to hitting the hay again at night, you can access it all. But what about that long, peaceful stretch between the two, when you’re asleep?
The Bedtime app on the iPhone provides sleep analysis, but doesn’t report how much you’ve slept or moved, or how long you spent in bed. Similarly, the Apple Watch also doesn’t track sleep or time spent under the duvet. With one third of our lives spent sleeping (if all goes to plan), that’s a vast stretch of time that we never really understand beyond how peacefully we feel we’ve slept.
With Apple renowned for offering wellness features to those who want them, it’s therefore no surprise that rumors of specialist sleepmonitoring hardware have begun to circulate. It’s nearly 18 months since Apple acquired Finnish company Beddit, which makes sleeptracking devices that work with both iOS and Apple Watch to analyze sleep.
On November 22, Apple’s patent application for a “multi-element piezo sensor for in-bed physiological measurements” was published, having been originally filed six months before. This suggests that Apple are taking the Beddit concept much further, and fully realizing new hardware that will monitor users’ sleep at a level previously unavailable beyond specialist, medical-grade devices. So, how will this work?
BEDTIME, BEDDIT, AND BEYOND
The new patent offers two ideas for how sleep will be monitored effectively. The ‘piezo sensor’ will take one of two distinct shapes. One is a thin strip of film, positioned approximately where the chest of the user will be overnight. The other idea involves multiple sensors, covering the entire space of the bed and sending various signals simultaneously throughout the night. This idea would provide more data on movement of the entire body during sleep, while the first would focus on the chest, potentially detecting abnormal or irregular heart rhythms.
The chest-height sensor appears to be a more advanced version of the Beddit 3 system, which itself uses a sensor strip, positioned at chest height. Apple’s piezo film sensor, however, is a notable innovation to this kind of design. Interestingly, users have been unable to register for the Beddit cloud since mid-September – perhaps the earliest, clearest indication that Apple was about to make a move into its own bespoke sleep-monitoring hardware.
What Apple’s piezo film design will provide is currently unclear, but it’s likely that conditions such as sleep apnea and hypertension could be detected during the night. These are conditions that have been detectable via technology in the Apple Watch for some time, but the piezo film will most likely also allow iPhone and iPad users the same, perhaps even more precise results. With Apple Watch users also regularly charging their device overnight, they are often forced to miss out on the benefits of this technology while they sleep.