The Atlanta Journal-Constitution

FarmVillem­aker Zynga booming again with new strategy

- ByOlgaKhar­if

Frank Gibeau had only just become Zynga Inc.’s CEO, but he had to deliver some bad news.

The once highflying company, which shot to fame with Facebook games such as FarmVille, was nowin trouble. At an all-hands meeting in Zynga’s cafeteria in March 2016, Gibeau put up a slide showing its return on equity compared with video-game peers. The room was very quiet.

“I showed them that we are the worst of the worst,” he recalled in an interview. “We are generating less return than everybody else in the industry.”

Fast-forward three years, and the mood is very di ff ff ff ff ff ff e rent. The company increased its guidance three times last year. Profit margins have rebounded, and sales are growing at their fastest pace since the game developer went public in 2011. Zynga is “on track to be one of the fastest-growing — if not the fastest-growing — gaming company at scale,” Gibeau said.

Zynga shares have nearly tripled to $6.15 since Gibeau, now 51, took over as chief executive offifficer. That includes a 56% gain in 2019, eclipsing the S&P 500’s 29% increase.

The stock is still far below its post-IPO high set in 2012, whenthe exuberance around socialmedi­a propelled Zynga to almost $16. ButWall Street analysts are embracing the company again.

“Investors like a good turnaround story,” said Colin Sebastian, an analyst at Robert W. Baird & Co.

Along theway, Gibeau reinvented what Zynga is about. It now makes only a sliver of its money fromFacebo­ok-based games, which gave the company a reputation for delivering endless requests and no ti fifi cat ions to social

Instead, Zynga focuses on stand-alone titles that consumers play on their phones. They include WordsWith Friends, Zynga Poker, and Merge Dragons !, which lets players combine dragon eggs and treasures to produce skills and objects.

Zynga also has used acquisitio­ns to dial up growth. In 2018, it agreed to buy controllin­g stakes in Small Giant Games for about $560million and Gram Games for $250 million. And it ha saw archest of cash and short-term $1.5 billion, which could be used for additional deals. To raise money, Zynga has sold bonds and made more than $300 million from unloading its San Francisco headquarte­rs in a leaseback deal last year.

The idea is to create a mini-empire of game studios and franchises, said Gibeau, a veteran of Electronic Arts Inc.

“We see a lot of opportunit­ies to acquire assets that would grow value for shareholde­rs,” he said.

Zynga is preparing to reinvent itself againby embracing new platforms and devices.

“Ten years from now, Iknow for a fact that the platforms will be different,” he said. “There could be other platforms — like streaming platforms, cloud-based gaming.”

The video-game consoles that dominated the industry for so long may not exist in a decade, Gibeau said. “Iwant our games to be playable on anything, even if it’s a toaster or refrigerat­or.”

Zynga has already jumped onto Snapchat. And while it hasn’t provided details on what else is in the works, the company is developing a new multiplatf­orm strategy.

“We have a saying, ‘Make platform transition your friend,’” Gibeau said. “You can turn yourself out of position, which frankly Zynga did by being so focused on Facebook.”

When Zynga struggled, co-founder Mark Pincus recruited Gibe au out of retirement. Though Gibe au was only in his 40s, he’d already spent 25 years at Electronic Arts and helped turn that company around.

“I really wasn’t looking for a job,” Gibeau said. “Iwas getting in shape. I was flflying airplanes. Iwas looking to apply for amaster’s programin history. Iwas spending timewith my kids, traveling.”

But Bing Gordon, a fellow Electronic Arts veteran who served on Zynga’s board, approached Gibeau for help on behalf of Pincus. A30-minute chat over coffee with Pincus turned into a three- hour meeting, and Gibeau soon jo in edZynga’ s board. He found himself visiting the company once a week, then everyday, and he was asked to become CEO.

“I just fell in love with the place — I love turnaround­s,” Gibeau said. “I looked at it and thought, ‘Man, this is perfect.’ I knew exactly what to do here.”

The biggest task was focusing. Under Gibeau’s new management team, Zynga went from working on about 140 projects to a dozen games.

The company concentrat­ed on so-called live services — basically, providing new content for existing games on an ongoing basis — and tried to make its games more complex and engaging. It also invested in titles tied to movie franchises, such as Harry Potter and Star Wars. And Zynga expanded into Asia and other markets.

“The company has significan­t live-services expertise and has a strong advertisin­g platform, so it can help rapidly scale promising games as they come to market,” said MatthewKan­terman, an analyst at Bloomberg Intelligen­ce. “All in, Zynga is on fifirmfoot­ing for the next few years.”

 ?? BLOOMBERG ?? Zynga’s profifitma­rgins have rebounded, and sales are growing at their fastest pace since 2011.
BLOOMBERG Zynga’s profifitma­rgins have rebounded, and sales are growing at their fastest pace since 2011.
 ??  ?? Gibeau
Gibeau

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