The Day

‘Paper Beast’ is definitely a great PlayStatio­n VR game REVIEW ‘Paper Beast’

- By CHRISTOPHE­R BYRD

Perhaps it was when I unspooled tape from an old reel-to-reel player and created a beast out of its ribbons, or maybe it was when I saw a GAME

Developed by: Pixel Reef Published by: Pixel Reef Available on: PlayStatio­n VR

tree sprout hot air balloons. It also could have been when I watched an elephant lead a menagerie in an underwater procession.

Each is among the possibilit­ies for the moment I decided that “Paper Beast” should be counted among the handful of truly great games available on PlayStatio­n VR. Developed by Eric Chahi, creator of the renowned early nineties adventure game “Another World,” “Paper Beast” throws players into a hallucinat­ory cyberscape running on a quantum computer — a place that visually evokes the work of the surrealist painters Dali and Magritte.

Before running the quantum computer you must tab through a user agreement that asks, among other things, if it can use part of your neural network while you sleep. Upon registerin­g your responses the computer sets about its quantum calculatio­ns and a popup text appears on the screen asking if you'd like to play the SwirlyBeat music app while you wait. Trust me, you do.

Clicking on the app transports you to your own private party: a small room festooned in confetti and streamers, pulsing with light and Japanese rock music. On the floor are rocks that can be grabbed and tossed using either the DualShock or Move controller­s. As the song fades, a glitchy sound rings out and the environmen­t goes dark. Then, in a wonderful transition, you find yourself standing on a narrow patch of terrain, surrounded on all sides by curtains, listening to the song from the music app coming from a reel-to reel player on the ground.

Pulling aside the curtain reveals that you are standing underneath a dinosaurli­ke creature whose skeletal frame appears to be made out of spools of paper. Surroundin­g you and the creature is a desert whose bright colors and flat surfaces are like something out of a Dali painting. A little later you'll be in an elevated spot, overlookin­g a message scrawled in the sand: “this is not a simulation.”

I'm reluctant to say much about the ensuing journey because one of the elements I most appreciate­d about “Paper Beast” was that I had no idea what to expect from one moment to the next — something I seldom experience in video games. That said, I don't think it's ruinous to say the game involves observing the different paper beasts you encounter. You learn their goals and motivation­s and can then manipulate them for what are, generally, mutually beneficial ends.

The beasts themselves are a treat to watch. Their abstract forms complement the game's colorfully refined, low-polygon environmen­ts.

“Paper Beast” is an inspired game that makes as good a case as any for the relevance of VR. Don't be surprised to see it on the year's best list.

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