The Denver Post

Why are hipsters now all playing Dungeons & Dragons?

- By Samanth Melamed Elizabeth Robertson, Philadelph­ia Inquirer

EETo all appearance­s, Emma Aprea is a tattooed and pierced 24-year-old, a bartender and freelance photograph­er.

She also, despite her petite frame, happens to be “a female, tiefling barbarian: half-woman, half demon. I carry a huge green sword.”

Fortunatel­y, the barbarian only comes out in certain contexts — namely, in one of the three different fantasy tabletop role-playing games she participat­es in each month. Two of those are Dungeons & Dragons, a collaborat­ive storytelli­ng game first published in 1974, decades before Aprea was born.

“The stigma of D&D is that you’re a hard core closet nerd; you don’t even see the sunlight,” Aprea said. “But not all nerds are that way. As people evolve, this is getting to be less stigmatize­d because it’s fun to come out and drink and be social, but also get to play a game. There’s a level of community to it.”

That evolution is already well underway: Dungeons & Dragons has, against long odds, recently become something vaguely resembling cool. Regular games are popping up in bars and coffee shops, and in people’s homes across Philadelph­ia and its suburbs. They’re being documented in podcasts and recorded on YouTube or Twitch, in some cases drawing thousands of viewers. The trend, which has also percolated around the country, has even fueled kids’ camps and pop-up gaming cafes.

At Redcap’s Corner in Powelton Village, Pa., events manager Kris Zwack said the Thursday D&D nights have been drawing strong crowds.

“We’ve been regularly selling out of new printings of the latest D&D expansion books, like ‘Xanathar’s Guide to Everything,’ ” she said.

Fans attribute the resurgence in part to improvemen­ts in the game itself. D&D — which offers a structure for characters from orcs to dragons to play out different scenarios guided by rolls of the dice — is on its fifth edition; Zwack said many of her customers had dropped out of the game over the years, but are now returning.

“It’s not nearly as complicate­d as it used to be. You don’t need a Ph.D. in Dungeons & Dragons,” agreed Brian Bolles, 33, a bar manager and avid player. “The last version of the game was kind of confused in its complexity.”

It’s come a long way since the 1980s, when a moral panic surroundin­g D&D was triggered in part by the suicide of a teenager who had been an avid player.

Today, it’s seen as a relatively wholesome pastime, and even a way to draw out autistic children in social settings.

“I started playing around the end of the Satanic Panic, so it was the devil’s game and all that,” said Zach Ares-Deterding, now 37. “Then, in high school, we played as part of the drama club. When I got to college, that was the first time I encountere­d the stereotype of the sweaty, greasy dude with the neck beard and Motorhead T-shirt. I was like: Wait, am I a nerd? But now, it’s getting more socially acceptable.”

He cites the infiltrati­on of D&D into the media, such as in the Netflix series “Stranger Things,” and seeing D&D ads in men’s magazines, like GQ and Maxim. Now, the father of a toddler plays a monthly game at a bar, and hosts another one, biweekly, at his house.

“The game we run at my house is more like a day-care,” he said. “We have three people that come over with toddlers and take turns watching babies.”

Some of those players are brand new to the game. For many, it’s an inviting alternativ­e to the lonelier pastime of video gaming.

Will Calligan, 28, said that’s what drew him. “I’ve played video games my whole life, but I only got into tabletop (role-playing games) around college. I enjoy the aspect of community. It’s like a collaborat­ive brainstorm­ing session.”

“Everything is so high tech and online now,” said Jeff Waterman, 32, “people see this very old game, and they think it’s something new.”

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