The Guardian (USA)

Fortnite World Cup: the $30m tournament shows esports' future is already here

- Bryan Armen Graham at Flushing Meadows

Nearly all establishe­d sports are going through some degree of hand-wringing over attracting younger fans as their older core ages out. The death of monocultur­e and explosion of entertainm­ent options, many accessible without leaving one’s bedroom, have seen attendance drops across the board. MLB and NFL teams have fallen over themselves installing on-site daily fantasy lounges to lure second-screeners. Even the hidebound Internatio­nal Olympic Committee has made transparen­t plays for youth, most recently with the addition of skateboard­ing, surfing and three-onthree basketball to next year’s Summer Olympics in Tokyo.

The demographi­c they’re so thirsty for could be found in droves over the weekend at New York’s Billie Jean King National Tennis Center, where three days of sold-out crowds turned out for the biggest video game competitio­n of all time – the Fortnite World Cup – where a 16-year-old from Pennsylvan­ia named Kyle Giersdorf (aka Bugha) brought home the winner’s share of $3m with a dominant performanc­e in Sunday’s solos competitio­n. It was the climax of a three-day marathon that saw a staggering $30m in prize money doled out.

A walk around the sprawling grounds where the US Open will take place next month raised a pressing question: not whether esports is the future of sports entertainm­ent, but whether there’s any possible scenario where it’s not.

Fortnite, the free-to-play sensation published by Epic Games in 2017, is a crossover phenomenon that raked in $2.4bn in revenue last year alone, transcendi­ng gaming into the mainstream in ways few titles have managed. The premise is simple: 100 empty-handed players are dropped onto a virtual island and fight to be the last person standing. Simple to learn, difficult to master.

About 40 million of Fortnite’s more than 250 million registered players competed in online qualifying over 10 weeks for the opportunit­y to come to New York. The 200 finalists (average age: 16) hailed from 34 different countries.

The open format meant that some of the game’s most famous players, like Twitch megastar Tyler “Ninja” Blevins, failed to qualify for Sunday’s solo finals. The 28-year-old from Detroit instead settled for a spot in Friday’s pro-am, a nod to the game’s democratic and sometimes random underpinni­ngs.

“It was invite-only before, but I do like that the World Cup is open qualifiers,” said Aydan Conrad, a 20-yearold from Ohio who competes for Ghost Gaming. “Technicall­y, everyone has a chance, and I really like that. I’ve never even met half of the people who qualified here, and it’s cool that they get the chance to come here and make at least $50,000. Some of these kids are 13 or 14, so that’s pretty nice.”

The three-day World Cup finals consisted of a creative competitio­n and pro-am on Friday and the duos competitio­n on Saturday and the singles championsh­ip on Sunday. The players manned their stations on a state-ofthe art two-storey playing stage with screens depicting each player’s view in the game.

Wall-to-wall color commentary of was broadcast on Fortnite.com, YouTube, Twitch, Facebook, Mixer and Caffeine. Some of the platforms allowed viewers to focus on their preferred player. The telecast featured all the hallmarks of a major sporting event: breathless announcers, splashy graphics, soft-focus profiles of the competitor­s that wouldn’t feel out of place in NBC’s Olympics coverage.

Stuart Saw, the head of esports at the sports and entertainm­ent company Endeavor who headed the event logistics, said the number of feeds going into the production truck was twice that of the Super Bowl with several dozen inarena and in-game cameras in addition to the individual displays for each of the 100 players.

The biggest names on the Fortnite circuit are global celebritie­s, teenage millionair­es with social-media followings rivaling the world’s most famous athletes. You may not have heard of 21year-old Turner “Tfue” Tenney, but your niece probably has. It’s a generation­al disconnect that even the biggest stars reflect on.

“After high school, my dad didn’t make me get a job right away and decided to give me a year to try and make a career out of this,” Conrad said. “I told him, ‘Dad, if I make what you make in a year, then I get to keep going.’ And then I made that in like, a month. I remember I played the second actual money tournament for Fortnite from home, and my dad was right with me while I was streaming. I ended up making $10,000 and it was a really great moment.”

That esports are big business is hardly news, but the splashy investment figures of the last decade have not always resonated with sports fans older than, say, 25. And yet esports have already been confirmed as a medal sport for the 2022 Asian Games. Addition to the Olympic program would seem inevitable, though some in the industry say the esports doesn’t need the IOC as much as the other way around – and a reluctance to surrender its autonomy, and authentici­ty, could pose a formidable obstacle.

The communal passion throughout the weekend was palpable. The doors for Sunday’s solos final opened at 9.30am, but fans were lined up as early as 6am for limited-edition special codes redeemable for rare items that could be used in the game. The expansive 46½-acre property of the National Tennis Center allowed Epic Games to transform the venue into an immersive fan festival with DJ booths, carnivalst­yle games and a zipline that saw fans queued up for hours.

The masses filed into the stadium just after midday on Sunday for a concert by DJ Marshmello followed by the hotly anticipate­d solos final, which consisted of six matches scored on a pointbased system that combined placement and number of eliminatio­ns to incentiviz­e more active play.

Bugha’s $3m check was not the only life-changing windfall of the day. Psalm earned $1.8m for second, Epikwhale won $1.2m for third and Kreo brought in $1.05m for fourth. The 25th through 100th place finishers took home the princely sum of $50,000 apiece just for showing up, roughly the same as a firstround loser at next month’s US Open.

Yet a common refrain among many of the players was that money was secondary to the experience – and the life lesson of the pastime that connects them.

“I think there’s something to be said about not just Fortnite, but competitiv­e gaming in general in terms of what it can teach people,” said Sam “Twizz” Pearson, a 23-year-old from New Zealand. “You see that in some of the younger players here not only in the hard work and dedication that they put in, but in their time management. There’s a balance to keep of how much time you spend playing the game, reviewing your game, and working on your skills outside of the game.

“Another thing is communicat­ion. It’s very important to have really good communicat­ion skills when you want to work with someone and play in duos. These kinds of skills, as well as knowing that you will make mistakes and being accepting of them, will help you take the ego out of your game and analyze things from an outside point of view. Those are the kind of skills that really show in these players and I think that’s what competitiv­e gaming can teach you.”

 ??  ?? Kyle ‘Bugha’ Giersdorf celebrates winning the Fortnite World Cup. Photograph: ESPAT Media/Getty Images
Kyle ‘Bugha’ Giersdorf celebrates winning the Fortnite World Cup. Photograph: ESPAT Media/Getty Images

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