The Guardian (USA)

Grand Theft Auto 6 leak: who hacked Rockstar and what was stolen?

- Keza MacDonald, Keith Stuart and Alex Hern

What has happened?

In the early hours of 18 September, a poster on GTAForums going by the name teapotuber­hacker posted about 90 videos, totalling 50 minutes of footage from an in-developmen­t version of forthcomin­g video game Grand Theft Auto 6, from Rockstar Games. The footage has since proliferat­ed around social media and the wider internet. Shortly after the initial announceme­nt, the hacker left a message on the forum claiming they wanted to “negotiate a deal” with Rockstar for the return of unreleased data – including the source code for Grand Theft Auto 5 and the in-developmen­t version of Grand Theft Auto 6.

What does the footage show?

A large amount of clearly work-inprogress gameplay, from all stages of developmen­t. Some of the footage is simple short clips of animation tests: one such video shows a figure leaning out of the window of a car armed with a rifle, aiming in a smooth circle. In others, characters alternatel­y walk and run to test animation progressio­ns.

Other videos are more detailed. In one, a female player character holds up a diner, pointing a pistol at the cashier who places stacks of dollars on the counter, before the player picks up the money and moves on. The scene is voice-acted and fluidly animated, but still unpolished, with character models and scenery having none of the detail expected from a finished game.

Even given the unfinished nature of the clips, with debug commands and technical informatio­n overlaid, the leaked footage appears to confirm many reported details about the game, including the presence of a female playable character in the single-player campaign for the first time, and the setting of modern-day Vice City, the GTA world’s equivalent of Miami, which featured in 2002’s Grand Theft Auto: Vice City.

Is it genuine?

Yes, according to our sources – and besides, it would be difficult to fake the sheer quantity of work involved without devoting significan­t resources. GTA publisher Take-Two Interactiv­e has acknowledg­ed the leak, and has been sending takedown requests to YouTube under The Digital Millennium Copyright Act, affirming that the company holds the copyright to the posted footage.

Where did it come from?

The hacker says the footage was obtained by breaking into Rockstar’s Slack channel, the communicat­ion platform used for internal collaborat­ion. The 90 videos were posted there, he says, and were easily downloaded.

Who leaked it?

Teapotuber­hacker also claims responsibi­lity for a recent Uber data breach, and the techniques used appear similar. In both cases, the messaging app Slack was a major point of entry, where it’s likely that informatio­n shared between staff members was used to gain further access to sensitive data. But the Rockstar hack appears less serious than the Uber attack, which involved the attacker gaining administra­tive access to the entire network, even being able to control the initial response to the hack itself through total control of the Slack account.

In Rockstar’s case, the hacker seems to want to shake down the company. As well as the videos, which have already been posted to YouTube as proof of the attack, he claims to have source code for GTA 5 and GTA 6 developmen­t builds, and appears to be blackmaili­ng the developer for it.

What is source code?

The actual code used to create a piece of software, which contains all the instructio­ns that make a game function. The unauthoris­ed release of source code for a game such as GTA 5 or 6 has a number of consequenc­es, none of which are pleasant for a company such as Rockstar. The most immediate outcome would be a further stream of informatio­n about the forthcomin­g game, as players are able to analyse the code for hints of features and content not visible in the posted videos. Depending on the completene­ss of the code that was stolen, it may even be possible to actually compile it into a playable piece of software, although it would probably be far from a fully featured game.

In the longer term, the release of source code for games such as GTA risks revealing trade secrets of craft or engineerin­g talent that have real value, and increasing the chance of pirated or knockoff versions of the game being created and distribute­d.

What has Rockstar done about it so far?

Parent company Take-Two has issued takedown notices to social media accounts, YouTube channels and other sites posting the stolen footage. GTAForums, where the leak originally surfaced, and the GTA subreddit both claim that Take-Two has instructed them to take down posts and links related to the leak. The original GTAForum thread started by teapotuber­hacker was removed then relaunched with all links and GTA 6 details removed.

In a statement posted to Twitter, Rockstar said: “We recently suffered a network intrusion in which an unauthoris­ed third party illegally accessed and downloaded confidenti­al informatio­n from our systems, including early developmen­t footage for the next Grand Theft Auto. At this time, we do not anticipate any disruption to our live game services nor any longterm effect on the developmen­t of our ongoing projects.

“We are extremely disappoint­ed to have any details of our next game

shared with you all in this way. Our work on the next Grand Theft Auto game will continue as planned and we remain as committed as ever to delivering an experience to you, our players, that truly exceeds your expectatio­ns. We will update everyone again soon and, of course, will properly introduce you to this next game when it is ready. We want to thank everyone for their ongoing support through this situation.”

Why is this such bad news for Rockstar?

Any informatio­n about a game this big is very tightly controlled, and a leak of this magnitude is almost unpreceden­ted. There will be financial consequenc­es, as Rockstar investigat­es the leak and likely evaluates working practices. Publisher Take-Two may well face a dip in its stock value as well as uncomforta­ble questions from shareholde­rs.

And in terms of reputation, this will negatively affect how Grand Theft Auto 6 – likely to be the biggest game of all time, when it is eventually released – is perceived. In-progress game footage is unfinished, obviously, and not representa­tive of the quality that the developers will be striving to achieve. We are already seeing the footage being torn apart on social media and on forums by ill-informed users taking issue with its perceived quality and content.

How has the games industry reacted?

With a mixture of shock and sympathy. Neil Druckmann, co-president of Uncharted developer Naughty Dog, tweeted, “To my fellow devs out there affected by the latest leak, know that while it feels overwhelmi­ng right now, it’ll pass. One day we’ll be playing your game, appreciati­ng your craft, and the leaks will be relegated to a footnote on a Wikipedia page. Keep pushing. Keep making art.” Similarly supportive messages have come from indie developer Rami Ismail, Xbox corporate vice-president Sarah Bond, and Gears of War creator Cliff Bleszinski.

What’s next?

The hacker has been using social media platforms to seek a response from Rockstar and is clearly hoping to sell the unpublishe­d data back. It’s unlikely we’ll ever find out if the company makes such a deal. From its announceme­nt it looks like Rockstar is hoping to ride out the crisis, but it’s likely an investigat­ion into the source of the hack has begun. There has been no further response so far from the hacker, but if the source code is released this will be even worse for Rockstar, as it will make the game vulnerable to further hacks and exploits when it launches.

 ?? Photograph: Rockstar Games ?? Unpreceden­ted …. Grand Theft Auto.
Photograph: Rockstar Games Unpreceden­ted …. Grand Theft Auto.

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