The Guardian (USA)

Why Red Dead Redemption’s return could be another rerelease gone wrong

- Keza MacDonald

It’s my birthday today, and Rockstar has been kind enough to rerelease its 2010 western opus Red Dead Redemption on PlayStatio­n 4 and Nintendo Switch (out tomorrow), as a slightly late birthday gift. It is indisputab­ly a landmark game, less ambitious but also less self-indulgent than its 2018 sequel. The first game is tauter, its crafted set-pieces more memorable. Everyone who’s played it remembers that moment when you cross the border into Mexico, and José González starts to play as the sun rises. Few games boast a single moment that compares to it.

I played Red Dead Redemption the summer after I graduated university, mainlining the whole thing in three days. I remember getting inordinate­ly attached to my horse, the vast desert expanses, the encroachin­g inevitabil­ity of its shock ending at John Marston’s farmhouse, which I saw coming but still gasped at. I remember hating the feds with every fibre of my being, and unexpected­ly hating some of Marston’s former outlaw friends just as much. It was a game with no real winners – still unusual at the time – and took the same bleak view of humanity’s essential moral depravity as the Grand Theft Auto series, but with fewer off-colour jokes and more moments of fleeting beauty. I have been looking forward to playing it again.

However, as there almost always is when it comes to video game rereleases, there has been discourse. This is not, as fans had hoped, a groundup remake of Red Dead Redemption – something akin to Naughty Dog’s perfection­ist efforts on The Last of Us Part I, which brought the original game up to the stellar technologi­cal standards of the second. What we’re getting instead is a straight port, not even an upgrade. Given that there have been rumours about an RDR rerelease for years, it’s understand­able that people were expecting more than this.

Rockstar has a curious relationsh­ip with its own history. It was responsibl­e for several of the most important games of the 2000s and 2010s, yet the “definitive edition” rerelease of GTA III, Vice City and San Andreas in 2021 was a total embarrassm­ent. The games were actively worse than the originals, unpleasant to play and an external studio’s attempts at bringing primitive early 2000s 3D graphics into the high-definition era resulted in, among other things, a nut being erroneousl­y remastered into a wheel. The studio apologised for the state of Grand Theft Auto: The Trilogy and vowed to improve it, but the games were still in a sub-par state when they were released on Steam earlier this year.

Why would Rockstar, famed for its attention to detail, not take its history into its own hands? Why wouldn’t it lavish these classic games with the same care and attention that, say, Nintendo, Capcom and Naughty Dog have been applying to their back catalogues? It’s not as if it doesn’t have the money – and 2013’s GTA V has been lovingly updated and upgraded for every new console in the past 10 years. The impression is that only a golden-goose game like GTA V is worth the effort in the eyes of Take-Two Interactiv­e, Rockstar’s parent company.

Rockstar hasn’t sent out advance codes for Red Dead Redemption, so I can’t tell you if the port is good or not – though after spending years dealing with the GTA Trilogy debacle, you would hope lessons have been learned. Even if the port is fine, it’s not the remake or even the remaster that we were all hoping for. It might seem as if game studios can’t win when it comes to rereleasin­g old games – remember the upset over The Last of Us Part I’s £70 price tag? – but I would much rather pay full price to see a significan­t game brought to its fullest potential (see Shadow of the Colossus, Demon’s Souls, Metroid Prime and Resident Evil 4) than pay less for a port – especially when there are a new generation of players who won’t remember the first time around.

What to play

There are a few interestin­g games out this week, among them European swashbuckl­ing action game En Garde and an intriguing-looking RPG about building an occult library, Book of Hours. This Friday sees the release of Bomb Rush Cyberfunk, a heavily Jet Set Radio-inspired action game that perfectly recaptures that early-00s graffiti-breakdance-and-rollerskat­es brand of urban cool. You bomb around New Amsterdam on a skateboard, BMX bike or skates, engaging in some enjoyable vandalism. I can’t take my eyes off it.

Available on: PC, Nintendo Switch (other platforms coming soon)Approximat­e playtime: TBC

What to read

The Pokémon World Championsh­ips have wrapped up in Yokohama, Japan, where they went all-out on dressing the city up – there was a recreation of Pokémon Red and Blue’s SS Anne in the harbour. It did not pass entirely without controvers­y, as several players were disqualifi­ed for using hacked Pokémon (a tactic that pro players sometimes use to save time training up a team).

Netflix is now streaming its catalogue of video games in a limited beta test. Most of the streamer’s (very good) game catalogue is designed for phones, but playing Oxenfree II on a TV would

be better.

Baldur’s Gate 3 is an absolutely gigantic hit, and also the highest-rated PC game of all time on Metacritic. This is a year of enormous games: between Zelda TOTK, Starfield, Baldur’s Gate, Final Fantasy XVI and Diablo, how are we supposed to have time for anything else?!

The author of a book about the history of Tetris is suing the Tetris Company and Apple over its Tetris film, which, he alleges, re-creates the story as told in his book.

What to click

Stray Gods: The Roleplayin­g Musical review – a mythical gig where you shape the songs

Dordogne review – storybook game paints misty watercolou­r memories

A playful angle on global heating: Wood and Weather

Sword of the Sea channels surfing, spirituali­ty and Shadow of the Colossus

Levelling up: how Gabrielle Zevin’s gaming novel became the book of the summer

Dungeons of Hinterberg: a game of hack ’n’ slash ’n’ schnitzels in the Austrian Alps

Dating at the end of the world: in Eternights, even the apocalypse can’t stand in the way of love

Question Block

Reader Ben steps up with this week’s question:

“I’m a linguist who researches dialect variation in English and I’mfascinate­d by dialect and accent variation in culture. I found Disco Elysium used accents amazingly to give its characters life and depth (there’s even an academic article on this). What are some of the best (or worst) accents you’ve heard utilised in video games?”

I remain appalled by the “Scottish” accent players were subjected to when they began the classic strategy game Age of Empires II, which opened with a William Wallace campaign (“We Scoddish have a rrrrabble of untrained soldiers!”). I was sufficient­ly offended by it 20 years later to insist, during an interview with the studio that remade Age of Empires II in 2019, that they fix it. In fairness, they did.

As for good use of accents, though: FromSoft’s games have always surprised me with the quality and authentici­ty of their voice casting and acting, populating their fantasy worlds with regional English, Scottish and Welshsound­ing characters who don’t make you want to cringe yourself inside out. Assassin’s Creed, meanwhile, no matter what its historical setting, veers so often between laughably awful and actually-quite-good that it’s frankly disorienti­ng.

If you’ve got a question for Question Block – or anything else to say about the newsletter – hit reply or email us on pushingbut­tons@theguardia­n.com

fication is edging them out, putting their long-term home at risk, led by the all-consuming Kord Industries, obnoxious big business at its most destructiv­e, headed up by the power-hungry Victoria Kord (Susan Sarandon). Jaime’s search for a job leads him to her more philanthro­pic niece Jenny (Bruna Marquezine), whose initial offer of work ends up as something far grander. Victoria’s global search for a magic, powerful scarab has finally ended in success but wary of what she might do with such a thing, Jenny steals it and when cornered, hands it to Jaime for safekeepin­g. To no one’s surprise the scarab is soon let loose and, in a scene that can best be described as Cronenberg body horror by way of Nickelodeo­n, attaches itself to Jaime, turning him into the Blue Beetle.

It’s close to impossible to view one of these movies at this stage without getting close to constant reminders of what’s come before and Blue Beetle often feels like the result of throwing Spider-Man and Iron Man into Jeff Goldblum’s machine in The Fly (with one particular scene that shamelessl­y riffs on Black Panther). The action sequences, some fittingly grand yet others marred by distractin­gly shoddy effects, often feel like old B-roll footage, the sight of two giant metallic creatures smashing each other causing overwhelmi­ng deja vu. It works best when a personalit­y of its own is able to crawl through, in the cultural specifics of the family, brought to the screen with warmth and a host of references directly intended for a Latino audience (from Mexican superhero parody El Chapulín Colorado to multiple telenovela­s) by writer Gareth Dunnet-Alcocer and director Ángel Manuel Soto. The central family dynamic is prioritise­d over any romance and while it means certain characters are left a tad underserve­d, it does allow for Oscar nominee Adriana Barraza to have fun as an abuela with a revolution­ary past.

Yet the fun promised by Sarandon’s snarling power suit-wearing villain (referred to as “Cruella Kardashian” at one point) is in frustratin­gly short supply, the actor all eye-shadowed up and ready to give meme but left wanting by a script that too often goes for perfunctor­y when more punch would do (George Lopez as a conspiracy theorist uncle is also left in search of funnier lines as comic support).

Fatigue from oversatura­tion is hard to ignore in another year of so, so many offerings (it’s only been the maximalist ingenuity of Across the SpiderVers­e that’s really broken through) and Blue Beetle is too by-the-book for us to stop truly wondering why we’re still telling the same old story. But there’s a perkiness that’s hard to resist and a base-level competency that’s hard not to appreciate, a small beam of blue light in an otherwise dark time for superheroe­s.

Blue Beetle is in cinemas on 18 August

 ?? Photograph: Rockstar Games ?? Sub-par … San Andreas, from Grand Theft Auto The Trilogy: Definitive Edition.
Photograph: Rockstar Games Sub-par … San Andreas, from Grand Theft Auto The Trilogy: Definitive Edition.
 ?? ?? Red Dead Redemption is being rereleased. Photograph: Rockstar
Red Dead Redemption is being rereleased. Photograph: Rockstar

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