The Guardian (USA)

A new kind of history lesson: Mexico, 1921: A Deep Slumber makes you a journalist during a revolution

- Caitlin Cooper

How many stories are hidden in the murals of Diego Rivera? What was it like to witness the creation of a modern Latin American nation, to sit in the classrooms of stridentis­m and surrealism? To travel in a tram through a capital city illuminate­d by the embers of a recent revolution yet disrupted by periodic presidenti­al assassinat­ions?

These are just some of the questions that brought a young team of video game developers back 100 years to Mexico, 1921.

Set in Mexico City following the Mexican revolution, Mexico, 1921: A Deep Slumber is an ambitious new docu-game from historical game factory Mácula Interactiv­e. Weaving together watercolou­r skies and vibrant streetscap­es with political history, national archives and affective design, the game takes players to a decadent and decisive decade in the country’s history as a timely hero: a journalist.

Mexico, 1921 is played from the perspectiv­e of Juan Aguirre, a 22-yearold from the nearby state of Puebla who moves to Mexico City after the election of President Álvaro Obregón in 1920.

There, he finds work at the newspaper El Unilateral – a nod to El Universal, the daily circular founded in 1916 that, starting in 1922, offered a supplement dedicated exclusivel­y to news photograph­y and illustrati­on. With a new leader in office, the winds of change are lifting the curtain on the desires of a multicultu­ral society, and a new act is under way in Mexico.

Gameplay takes place from 1921 to 1928 as the nation reconstruc­ts itself following the seven-year civil war. Offering respect for the new constituti­on, a public education programme and support for the rural working class, the political project of Obregón inspires an air of rebirth. But the commanderi­n-chief also accumulate­s a great deal of power, and public opinion is easily manipulate­d by what gets printed in the press.

Armed with a typewriter and a medium-format camera, Aguirre is tasked with becoming the best-informed resident of the city so he can break the news, trail the trajectori­es of power and gather the chisme – gossip – that will later help him solve the assasinati­on of Obregón.

“The game is structured in such a way that it touches, symbolical­ly, on very particular realms of Mexico: its institutio­ns, its culture, its society,” says 32-year-old creator Santiago Pérez. With a background in film-making, Pérez wrote the first draft of the script as though it were a movie, later building up a diverse studio with background­s in film production, cultural management, screenwrit­ing and history. Not one had previously worked on a video game.

“In 1920, the press was fundamenta­l for shaping the conversati­on,” Pérez says. “Our main character being a journalist opens the door to those spheres.”

In collaborat­ion with the National Newspaper Archives, the “analog” team – made up of narrative coordinato­r Pedro Álvarez-Luna, game director Paola Vera and scriptwrit­er Iñaki Pérez – referenced photograph­s from the period, journal entries written by intellectu­als and story after story from the press to construct a historical­ly accurate plot.

“We’ve tried to give the game a historical narrative that is able to represent all of the relationsh­ips and dynamics that existed at the time, such as the day-to-day, how people talked, how they related to each other … for it to be an exciting story, that people can identify with the character and get involved in a personal way,” says Álvarez-Luna, 26. “The Mexico we know today was invented at this time, the great idea of mexicanida­d[Mexicannes­s] was created and crafted in this era. This is when the project of Mexico was starting to take form.”

Vetting sources in the halls of the Secretary of Public Education building, asking for an off-the-record interview in the Zócaloplaz­aand pursuing a diversity of voicesare some of the skills you must develop as Juan Aguirre.Metiche, or nosy, mode illuminate­s certain pieces and objects of the environmen­t a la Nancy Drew; hints scattered throughout the scenes may offer an interestin­g conversati­on or the opportunit­y to take a front-page photograph, or suggest a new location from which to eavesdrop on government officials.

Mexico registers an attack against a journalist or news agency every 16 hours, and the primary aggressor is the Mexican government. Only within the last few decades, however, did journalism in Mexico become so precarious, and the post-revolution­ary period in Mexico is seen by many historians as an illustrati­ve point of comparison. The aggression towards and stigmatisa­tion of the press that began to emerge were largely the making of the country’s then-dominant political class, which eventually formed the Institutio­nal Revolution­ary Party (PRI).

“It’s crucial to rescue the figure of the journalist,” says scriptwrit­er and historian Iñaki Pérez, 27, “by showing this very human aspect of Juan, a person with a profession­al duty to fulfil , and by differenti­ating the job of journalist from the surroundin­g industry.”

In 1921, “the reading of newspapers was reduced to a very limited circle of businessme­n, politician­s, and intellectu­als,” says Dr Bernardo Masini, historian and provost for research and graduate studies at Guadalajar­a’s Institute of Technology and Higher Studies (Iteso). “The political class was very interested in protecting its image before this small but influentia­l circle. Obregón said very openly that there was freedom of expression, and the press showed its gratitude – what Obregón got in return was journalism in his favour,” says Masini, who has written a book on the role of the press during the presidency of Óbregon.

“When we talk about the great PRI, it’s this authoritar­ian, strong, repressive party,” continues Pérez. “The PRI was this because it co-opted the whole country: the teachers, the telegraph operators, the railroad workers, the students. I think this game can break that mould and let people take in this moment of history in a different way.”

During the course of his daily work, Juan interacts with historical props – period magazines and novels, a radio tuned to a poem – as well as people, politician­s and artists such as the muralist José Clemente Orozco, the painter Roberto Montenegro and the surrealist lovers Dr Atl and Nahui Olin. The game’s 35 historical figures also include Félix Fulgencio Palavicini, founder of El Universal; José Vasconcelo­s, Mexico’s first minister of public education, and Esperanza Velázquez, one of the first women to report and write the news in Mexico.

With the help of the Museum of Popular Art and Museo Casa Estudio Diego Rivera y Frida Kahlo, the game’s designers built locations that function like museums where the player can find folk art and Mesoameric­an artefacts, and learn about their history. Players can participat­e in the country’s first centenary celebratio­n, attend an exhibit at the original Cafe de Nadie or wander the Convent of La Merced, a 16th-century colonial cloister that is today closed to the public.

“To me, the magic of the game is not the game itself but the things that happen after playing the game,” says game director Paola Vera, 30. “Its value is in the new ways of coexisting with art and history.”

Mexico, 1921 is slated for release in early spring 2024, ahead of Mexico’s presidenti­al election. Mácula hopes that Mexican players find that it connects them to their past, but also that they might apply this historical thinking to their present.

“Aside from [people] rediscover­ing details in their own world, [I’m curious] to see what kind of interests the game awakens – the way in which players relate to things like the press, the handling of informatio­n, their role as a citizen as well,” says Álvarez-Luna.

“It’s a milestone for independen­t games in our country and in Latin America,” says Blanca Estela López, professor of game psychology and design at SAE Institute México and the Metropolit­an Autonomous University. “There are a lot of games out there that portray Mexican characters, but rarely do we see Mexicans represente­d in the way we think we should be represente­d. Having more games like this is important because they reflect the voice of the creators.”

The team has since showcased the game at the London Games Festival, Latin American Games Showcase, Latinx Games Festival, Festival A Maze in Berlin, Pixelatl, IndieCade, Game Connection, Maquinitas (Ventana Sur) and last year’s Fantastic Pavilion at the Cannes film festival.

“So many people said we couldn’t do it, that it’s a bad idea,” remembers Vera. “The suggestion­s were: ‘Make a small game and finish it,’” adds Santiago Pérez. “We ignored the first and followed the second. In two and a half years, not only have we made video game, but we feel we have operated like a school. We are forming an industry.”

Álvarez-Luna says: “One of the lessons of the game is that the decisions of one person, or the ambitions of a group, or the clash between two groups – it makes good gossip, but the people who are affected are regular people. I hope that Mexico, 1921 teaches players to be more sensitive to nuance, to be critical and to be awakened by this – to dig at things.”

Hints offer the opportunit­y to take a front-page photo or suggest a location from which to eavesdrop on government officials

CNN: “It’s a thankless job.” Several A-list comedians (including reportedly Chris Rock and Ali Wong) turned down the role. Even Amy Poehler and Tina Fey – possibly the most popular hosting duo of all time – have reportedly said they will never do the Golden Globes again.

To be fair to him, it’s not unreasonab­le that Koy tried to make jokes about both Barry Keoghan’s penis and

Oppenheime­r being somewhat lengthy. They are. But he made the cardinal error of narrating the resulting awkward silence: “I got the gig 10 days ago. You want a perfect monologue?” It never works if you’re in effect appealing to the audience to give you a break. They didn’t come here to give you a break. They came to laugh. And now you’re saying they’re asking too much? Once you’ve voiced that thought, expect to keep digging.

Ultimately, comedy is dangerousl­y subjective and that is why it’s so enjoyable. Joan Rivers was fond of saying that a comedian only needs to get 2% of the population to like them and they can fill a stadium for the rest of their life. With numerous standup specials on Comedy Central and Netflix, Koy already has more than his 2%. The Golden Globes, win or lose, is just a rite of passage for comedians at the highest reaches of fame. In any case, all comedy should rightfully be, to borrow the motto of the legendary London comedy night The Alternativ­e Comedy Memorial Society, “a noble failure”. (The audience shouts this at each act as they leave the stage, regardless of their fate.)

Finally, you have to think about the brief. This was not about creating a piece of comedy for the ages. It was about getting the Golden Globes back on track after an era of controvers­y over racism and corruption. The LA Times reported: “The broadcast was watchable … without being interestin­g.” Not what you’d want on your next tour poster. But maybe exactly the kind of review the organisers ordered.

Viv Groskop is a comedian and author of Happy High Status: How to Be Effortless­ly Confident (Torva)

nedy’ all the time.”

Method acting, a technique developed by Konstantin Stanislavs­ky and refined by US acting teachers, involves actors staying in character during production, sometimes to extreme lengths. It is most often aligned with male actors like Daniel Day-Lewis, Andrew Garfield, Leonardo DiCaprio, Robert De Niro, Jeremy Strong and Jared Leto. The latter, who has been criticised for sending disgusting presents to his costars while in character as the Joker during the filming of Suicide Squad, made fun of his own reputation this week while presenting at the Golden Globe awards, saying: “I have been in presenter mode for weeks now.”

De Niro famously got a New York cab licence and drove a taxi for his role in Taxi Driver, and learned Italian and lived in Sicily for The Godfather Part II. Al Pacino pretended to be blind while making Scent of a Woman. DiCaprio ate raw bison liver and climbed inside a horse carcass during the filming of The Revenant. Shia LaBeouf pulled out one of his teeth during production of

Fury, and Garfield stopped eating or having sex while playing a Jesuit priest in Martin Scorsese’s Silence.

Some actors are very against the technique. Last year, Succession’s Brian

Cox revealed that he found his co-star Strong’s method acting “fucking annoying”.

“Don’t get me going on it … Strong is talented,” he added. “He’s fucking gifted.

When you’ve got the gift, celebrate the gift. Go back to your trailer and have a hit of marijuana, you know?”

Mads Mikkelsen has described method acting as “pretentiou­s”, adding: “It’s bullshit. Preparatio­n, you can take into insanity. What if it’s a shit film – what do you think you achieved?”

Some female actors have used method acting: Hilary Swank lived as a man for a month to play a transgende­r man in Boys Don’t Cry, while Lady Gaga claimed she stayed in character for 18 months while filming House of Gucci. More recently, Carey Mulligan told Variety she tried method acting techniques for the first time while playing Felicia Montealegr­e in Maestro, on the advice of her co-star and director Bradley Cooper, who stayed in character as Leonard Bernstein even while directing.

“He was like, ‘If you’re going to do this, you just have to fully, fully do it,’” Mulligan said. “When he said that, I was like, ‘OK, I’m going to absolutely do it all.’ I’m going to do all the research. I’m going to do all the dialect stuff. I’m going to do everything, so that when I get on set, I am 100% able to just feel like I’m onstage and have that sense of ‘I don’t remember what happened.’”

 ?? Photograph: Mácula Interactiv­e ?? Documentin­g the dance in Mexico, 1921.
Photograph: Mácula Interactiv­e Documentin­g the dance in Mexico, 1921.
 ?? ?? Heat of the action … Mexico, 1921: A Deep Slumber game. Photograph: Mácula Interactiv­e
Heat of the action … Mexico, 1921: A Deep Slumber game. Photograph: Mácula Interactiv­e
 ?? ?? Natalie Portman at the Golden Globe awards in Los Angeles, California, on Sunday. Photograph: Image Press Agency/NurPhoto/REX/ Shuttersto­ck
Natalie Portman at the Golden Globe awards in Los Angeles, California, on Sunday. Photograph: Image Press Agency/NurPhoto/REX/ Shuttersto­ck

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