The Guardian (USA)

‘It’s supposed to be hard!’: the computer game that forces you to face your demons

- Safi Bugel

It’s a quiet morning at London gallery Studio Voltaire and Danielle Brathwaite-Shirley is challengin­g me to a trial run of her latest artwork. It’s a horrorinsp­ired video game in which players fight to overcome the problems that are holding them back, from fear of failure to addiction. It’s also the centrepiec­e of her first institutio­nal solo show, which takes on the theme of transforma­tion. I grapple with the game but, by my fourth round, I’m still no good; synthetic screams echo around the empty gallery. “It’s supposed to be super hard!” laughs Brathwaite-Shirley. “It’s all based on things that I’m trying to overcome or have overcome. It didn’t take one turn, it took many.”

The Rebirthing Room is the latest of Brathwaite-Shirley’s participat­ory works. The idea came to her after a conversati­on with a curator about the usefulness of art galleries. “We were talking about the ways we could use a space to do something more. Rather than just showing a piece, what can it do?” she says. “Then I thought: it would be amazing if you came to a gallery and left as a different person.”

The 29-year-old began making interactiv­e art in 2020 after a misguided comment from a visitor left her questionin­g her work’s purpose. At the time, her portfolio consisted of videos and animations that documented the London burlesque scene she was involved with, as well as her Black transgende­r peers. Presented in what she describes as a “beautiful, retro-aesthetic” style, it created alternativ­e realities for members of her community – an unconventi­onal approach to archiving to remedy the blind spots in historical records. “Someone said to me: I really like your work because I can bathe in the visuals and ignore what you’re saying,” Brathwaite-Shirley recalls. “I was like: that’s the best feedback I’ve ever had in my life … because I cannot do that any more!”

From then on, she started incorporat­ing choices for audience members to make in order to progress through the work. In 2022, she presented Get Home Safe, an arcade-style game inspired by her own experience­s of walking around Berlin at night, where players are tasked with guiding the protagonis­t through dark streets safely. Meanwhile, last year’s browser-based I Can’t Follow You Anymore asks the audience to navigate a revolution and decide who will be saved or sacrificed. “In interactiv­e work, you have to put effort in to see anything at all,” she says. “It’s the choices people make and the feeling they leave with that I’m fascinated with. I think that’s when the real artwork begins to happen.”

Keen to prioritise content over aesthetics, Brathwaite-Shirley’s new work draws on the rudimentar­y pre-rendered graphics of early computer games. It’s deliberate­ly lo-fi, built from 2D animations, iPad drawings and outdated software, with a VHS-style finish. The grass in the on-screen forest is made from edited photograph­s of her hands, while the sounds are developed from recordings of herself screaming into her phone – an extension of her archival project. “I never want to get to this super high-glossy thing,” she says. “I like to make people’s brains work a little bit more.”

Complete with disorienti­ng sound effects and low lighting, the Rebirthing Room is a fully immersive experience. Surroundin­g the screens and the handbuilt, audience-operated controller are huge trees draped in fabric and rows of real corn – a reference to the horror movies she grew up watching.

“The thing I like about horror is that it makes you want to go through experience­s and feelings that you would never want to on a typical day,” she says. “If the film’s really good, something about it keeps you there. It’s a really nice balance of it being super scary but intriguing enough to keep you with it.”

Beyond being a nifty device to “trick” viewers into reckoning with their own values and beliefs, Brathwaite­Shirley’s digital universes filled with demons, villains and gore feel appropriat­e for the current climate. As well as the hostility from outsider groups,

 ?? ?? ‘It would be amazing if you came to a gallery and left as a different person’ … Danielle Brathwaite-Shirley, The Rebirthing Room. Photograph: Courtesy of the artist
‘It would be amazing if you came to a gallery and left as a different person’ … Danielle Brathwaite-Shirley, The Rebirthing Room. Photograph: Courtesy of the artist
 ?? ?? Alternativ­e histories … 2023’s Thou Shall Not Assume. Photograph: Perttu Saksa/ Courtesy of the artist and Helsinki Biennial
Alternativ­e histories … 2023’s Thou Shall Not Assume. Photograph: Perttu Saksa/ Courtesy of the artist and Helsinki Biennial

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