The Guardian (USA)

LGBTQ+ representa­tion in video games lags behind film and TV, report finds

- Keza MacDonald

In its first report on the state of LGBTQ + inclusion in video games, US advocacy organisati­on Glaad (Gay & Lesbian Alliance Against Defamation) has said that games are yet to catch up with TV and film when it comes to queer representa­tion. The study of US-based players found that 17% of gamers identify as LGBTQ+ a significan­t increase on the 10% reported in a 2020 Nielsen Games study, and 10% more than the proportion of the US general population thought to be LGBT+.

By contrast, only 2% of games feature an openly LGBTQ+ character. That compares with 28% of films released in 2022, and 11% of primetime TV characters in 2022 and 2023, per other Glaad reports.

In partnershi­p with Nielsen, Glaad surveyed 1,452 gamers in the US, from within and outside the LGBTQ+ community. It found that both groups appreciate­d the way in which gaming allows them to experience perspectiv­es of people different from themselves (80% and 67% respective­ly).

Experience­s of harassment while playing online are common among LGBTQ+ players, the report found, with 52% having experience­d it and 27% having quit a game as a result.

The report also provides some insight into the importance of games and gaming communitie­s to LGBTQ+ people for self-expression and social support, especially in states where antiLGBTQ+ legislatio­n has been proposed or enacted. In those states, 55% of players said they felt more accepted in gaming communitie­s than in the actual places where they live. And 65% also said gaming has helped them to cope during tough times, while 75% agreed they can express themselves in games in a way that they don’t feel able to do in the real world.

“What we found in our report is that three out of four LGBTQ+ gamers say they can be their true selves while gaming,” says Tristan Marra, head of research and reports at Glaad. “Seeing ourselves represente­d well in games helps us feel better about ourselves as LGBTQ+ people as well: 72% of LGBTQ + gamers say seeing characters with their sexual orientatio­n or gender identity represente­d well in games makes them feel better about themselves.

“Gaming is such an important platform for youth in particular. We know that one in five gen Z adults are LGBTQ+ according to Gallup, and other sources show this number is even higher.”

Glaad’s report includes recommenda­tions for developers, publishers and marketers in video games, including taking responsibi­lity for making gaming communitie­s less toxic for LGBTQ+ players, and consulting with media experts on how to best represent queer characters.

 ?? ?? Two Sims at a high-school dance in The Sims 4. Photograph: EA
Two Sims at a high-school dance in The Sims 4. Photograph: EA

Newspapers in English

Newspapers from United States