The Hollywood Reporter (Weekly) - The Hollywood Reporter Awards Special

STORYBOARD­ING A CHILDHOOD DREAM

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As a teenager, Villeneuve and a close friend meticulous­ly mapped out the Dune adaptation they imagined making some day

D enis Villeneuve is famous for meticulous­ly storyboard­ing nearly every shot of his movies during preproduct­ion. On Dune, he spent months dreaming up the story’s visual progressio­n with storyboard artist Sam Hudecki, a fellow French Canadian he has worked with on six films, beginning with Prisoners in 2013. Says Dune’s production designer, Patrice Vermette, “Denis has different storyboard options for every scene, and he lives with those up on his wall during preproduct­ion — experiment­ing with the mood, economy of shots and the tempo — until he knows he’s got it exactly right.” Villeneuve’s storyboard­ing method stretches to the very origins of his identity as an artist. Growing up in a small village in rural Quebec, captivated by the cinema of Spielberg and others, he knew he wanted to tell visual stories but didn’t have access to a camera. At around age 13, he and a friend, Nicolas Kadima, began experiment­ing, carefully storyboard­ing movies they imagined making. “Nicolas was a very good artist, so he did the drawing, and I would tell the stories, and we just created worlds together like that as two kids,” Villeneuve says. The boys had both recently discovered Frank Herbert’s Dune and were obsessed with the story and its world. Thus, Dune became one of their most passionate storyboard­ing projects — depicting the desert adventures of Paul Atreides among the Fremen and sandworms of Arrakis. During the lead-up to Dune’s release, Villeneuve’s brother found the old storyboard­s in a drawer in their father’s desk. The director later scanned and shared this panel with The Hollywood Reporter.

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