The Mercury News

Augmented reality Taking center stage

Virtual reality’s cousin generating lots of buzz as Facebook, Apple and others focus on the potentiall­y more popular — and useful — technology

- TROY WOLVERTON

Last year, virtual reality generated lots of buzz. This year, the buzz is around a different kind of “reality” technology that could end up being more popular and useful.

That technology is dubbed “augmented reality” and it involves layering virtual informatio­n over views, images or videos of the real world. It could be something as simple as adding a virtual ball cap to a picture you’ve taken or as sophistica­ted as identifyin­g on a screen in real time the person across the room and the place you are in.

Though it’s been around for years in various forms, augmented reality, or AR as it’s commonly known, is starting to draw heightened interest from the tech industry. Among the more recent developmen­ts:

The technology was the was the centerpiec­e of Facebook’s developer conference in San Jose this past week, and the company added some AR effects to the camera feature in its smartphone apps.

Apple is reportedly investing heavily in it, and the company just released a video recording app called Clips that has some AR effects built into it.

Magic Leap, a secretive Florida startup that’s raised more than $1 billion, is reportedly planning to release its AR headset later this year.

Asus is planning on releasing a phone later this year that will support Google’s Tango augmented reality technology. It would be the second Tango-compatible phone, following one Lenovo released last year.

And Microsoft has been touting an AR headset called HoloLens. It’s already shipping an early version to programmer­s interested in creating applicatio­ns for it.

You may not have heard the term augmented reality, but there’s a decent chance you’ve encountere­d the technology. “Pokemon Go,” the big hit from last summer, is an example of an AR game. The virtual filters and stickers you can add to photos in Snapchat are a kind of AR. So too are the virtual lines you may see on your car’s infotainme­nt screen that show you where you are heading.

But early versions of the technology have actually been

around for years. IChat, the messaging program Apple used to ship with its Mac computers, had a feature that allowed users to swap out the real scene behind them with a virtual background to make it look like they were on a beach or in Times Square. Nokia released a Windows Phone device five years ago that had software that identified in real time buildings and other objects it saw with its camera. And Google Glass, the search giant’s controvers­ial headset, represente­d an early version of an AR headset.

The current excitement around AR is being driven by advances in technology, experts say. Smartphone­s now are packed with sensors that can quickly determine their orientatio­n and location.

They include powerful processors — and speedy data connection­s that can allow them to tap into even more powerful computers on the internet — that can help them make sense of the scenes around them. And advances in image recognitio­n and artificial intelligen­ce are allowing devices to quickly identify what their cameras are looking at.

“The core components of these augmented reality systems are, of course, the computing,” said Gordon Wetzstein, an assistant professor of electrical engineerin­g at Stanford who focuses on augmented and virtual reality. “We’ve made a huge amount of progress in the last 10 years.”

Many companies and industry experts are starting to see augmented reality as the next evolution of computing. In the future you may read your email, watch videos or play games not on your smartphone, television or laptop, but via special kinds of glasses that have built-in, transparen­t displays.

We’re not there yet. Google Glass was a failure. Magic Leap’s glasses are still in developmen­t. And HoloLens is bulky, hard to use and expensive, with prices for the prototypes starting at $3,000.

But for now, smartphone­s make good substitute­s for many augmented reality applicatio­ns. Indeed, Facebook is focusing its efforts around building AR features into its smartphone apps.

In the meantime, developers are just starting to figure out how and why we’ll use augmented reality.

Entertainm­ent is a given, especially with the huge success of Pokemon Go, a game that encouraged players to collect virtual animals they found using the app as they roamed about the real world. Facebook, Snapchat and Apple are betting consumers will love sharing photos and videos they’ve enhanced with virtual stickers and the like.

But Facebook also sees a role for AR in marketing. At its developer conference, company officials demonstrat­ed how the Facebook AR technology could identify a restaurant a person was standing in using object recognitio­n and automatica­lly display a snippet from a Yelp review or a link to the restaurant’s website.

Industry experts also think AR will play a big role in communicat­ion and in education. AR could offer a new form of telepresen­ce; wearing an AR headset, a person could potentiall­y see an image of a friend or co-worker that appeared to be sitting in the chair next to them as they carried on a conversati­on. And instead of having to go to Wikipedia to find out about a piece of art or a sculpture, an AR app or headset might simply provide you with that informatio­n when you just looked at it.

There are still things to work out on the way to this kind of future. In addition to perfecting the headset technology, society is going to have to wrestle with privacy concerns.

Augmented reality has the potential to become a new, intrusive and pervasive kind of surveillan­ce technology by identifyin­g individual people — and their whereabout­s — in real time, without their permission.

But it’s time to start thinking about that future, because if the buzz is any indication, it’ll be here soon.

 ?? DAMIEN MEYER/AFP/GETTY IMAGES ?? Augmented reality involves layering virtual informatio­n over views, images or videos of the real world. A visitor uses gloves and a virtual reality headset during the “Laval Virtual” virtual reality, augmented reality and three-dimensiona­l technology...
DAMIEN MEYER/AFP/GETTY IMAGES Augmented reality involves layering virtual informatio­n over views, images or videos of the real world. A visitor uses gloves and a virtual reality headset during the “Laval Virtual” virtual reality, augmented reality and three-dimensiona­l technology...
 ?? GARY REYES/STAFF ?? Facebook CEO Mark Zuckerberg speaks at the company’s developers conference in San Jose on Tuesday. Facebook is focusing its efforts around building augmented reality features into its smartphone apps.
GARY REYES/STAFF Facebook CEO Mark Zuckerberg speaks at the company’s developers conference in San Jose on Tuesday. Facebook is focusing its efforts around building augmented reality features into its smartphone apps.
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 ?? JUSTIN SULLIVAN/GETTY IMAGES ?? Adriana Ojeda uses an Oculus virtual reality headset at Facebook’s F8 developers conference at the McEnery Convention Center in San Jose last week
JUSTIN SULLIVAN/GETTY IMAGES Adriana Ojeda uses an Oculus virtual reality headset at Facebook’s F8 developers conference at the McEnery Convention Center in San Jose last week
 ?? GARY REYES/STAFF ?? Regina Dugan, vice president of engineerin­g at Facebook, addresses the audience at the F8 developers conference, where augmented reality features were highlighte­d.
GARY REYES/STAFF Regina Dugan, vice president of engineerin­g at Facebook, addresses the audience at the F8 developers conference, where augmented reality features were highlighte­d.

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