The Mercury News

Meet virtual reality, your new physical therapist

- By Alina Tugend

Four years ago, Michael Heinrich was riding his motorcycle on the University of Michigan campus when a rotted tree fell on him and snapped his neck, causing him to permanentl­y lose use of the lower half of his body. He spent weeks in intensive care and then went to inpatient rehabilita­tion for more than two months,

About halfway through his rehab stint, his occupation­al therapist, Michael Blackstock, asked whether he was interested in trying virtual reality for his therapy. Heinrich, now 26 who is returning for his master’s at the university was game.

“What I really enjoyed was being an eagle trying to go through rings,” he said, describing a virtual reality experience. “From an emotional standpoint, coming off an injury where I lost the majority of the use of my body, VR pushed the boundaries of what I thought was possible.”

Virtual reality, long used for gaming, has, over the past several years, moved into the health field for such things as pain management and relieving posttrauma­tic stress disorder.

And now researcher­s and therapists say it has shown great promise for physical and occupation­al therapy.

“I’ve been through PT for various injuries, and you know, sometimes I get home and I’m sort of like, well, I forget exactly what I was supposed to do,” said Brennan M. Spiegel, a professor of medicine and public health and director of health services research at Cedars-Sinai Medical Center in Los Angeles. “How am I supposed to set up my body for this? And also, do I have the motivation to do it right now? And VR can help both of those, both by reproducin­g precisely what that physical movement is supposed to be and hopefully providing some additional motivation to do the exercise.”

Using virtual reality for rehabilita­tion was growing before the coronaviru­s pandemic for a variety of reasons, including rapid advances in hardware and software technology and a younger generation of practition­ers more comfortabl­e using such technology. But the greater acceptance of telehealth during the pandemic has further spurred its use.

For one thing, it’s simply a lot more fun than traditiona­l rehabilita­tion exercises. And “VR has this uncanny ability to kind of nudge the human brain in ways that other audiovisua­l media cannot,” said Spiegel, who is one of the foremost experts on the use of virtual reality in health. “The bottom line is it motivates us to do things that we might not be able to do.”

That’s what Pamela Pleasants, 59, found when she started doing virtual reality therapy for an injured shoulder. An associate dean at an independen­t school outside Boston, she learned that she was eligible to get virtual physical therapy, which she did through a company, XRHealth.

She did an intake over a video call with a physical therapist provided by the company, and then the VR headset arrived in the mail. Based on the intake, the therapist decided what applicatio­ns out of eight currently offered by the company that Pleasants would use, as well as for how long and how frequently, and then trained her how to use them.

The therapist could also adjust all the settings within a program. For example, when Pleasants found the range of motion in one applicatio­n caused her too much pain, the therapist adjusted it lower. The patient can change programs either using a controller or by eye gaze.

She loved the different programs, especially Balloon Blast, Pleasants said, which consisted of popping balloons with a virtual sword in each hand.

“In the background was how high my range of motion should be,” she said.

Pleasants also found the programs geared to reduce stress, such as a guided meditation while walking through a forest, very useful for her shoulder and mental health. She continued meeting her physical therapist on video calls semiweekly.

“After four months, my shoulder felt tremendous­ly better,” she said.

XRHealth is one of the few companies focused on providing VR physical and occupation­al therapy at home; based in Boston, it is covered by many insurance programs in Massachuse­tts and nationally by Medicare. The company is working to get more insurance companies to cover its services. Without insurance, people can pay $179 monthly for the headsets and two physical or occupation­al therapy appointmen­ts monthly from a panel of therapists the company provides.

The company has all of its programs registered with the FDA, said Eran Orr, founder and chief executive.

Not all the programs offered for VR rehab are games; some clinics allow a patient to virtually practice real-life skills they may have trouble doing, such as grocery shopping or dishwashin­g.

To really push the use of virtual reality for physical and occupation­al therapy, “we’ll need to build a body of evidence that shows it’s effective, how we pay for it and how we can develop it in a way that’s easy to use,” said Matthew Stoudt, chief executive and a founder of Applied VR, which supplies therapeuti­c virtual reality. “We have to be able to demonstrat­e that we can bring down the cost of care, not just add to the cost paradigm.”

While research specifical­ly on VR use in physical and occupation­al therapy is in the early stages, an analysis of 27 studies, conducted by Matt C. Howard, an assistant professor of marketing and quantitati­ve methods at the University of South Alabama, found that VR therapy is, in general, more effective than traditiona­l programs.

“Does it mean VR is better for everything? Of course not,” he said in an interview. “And there’s a lot we still don’t know about VR rehab.”

Much of the research uses small samples with varying degrees of rigor, and more needs to be studied about how a patient’s activity in the virtual world translates into improved performanc­e in the physical world, said Danielle Levac, an assistant professor in the department of physical therapy, movement and rehabilita­tion sciences at Northeaste­rn University. Levac researches the rational for using virtual reality systems in pediatric rehabilita­tion; many of the children she works with have cerebral palsy.

“We have to consider the downside of a lack of oneon-one contact with therapists,” she said. “I view VR as a tool that has a lot of potential, but we should keep in mind it should fit in and not replace an overall program of care.”

Robert Ferguson, a neurorehab­ilitation and therapeuti­c technology clinical specialist at Michigan Medicine, which is part of the University of Michigan, has treated numerous patients over the past four years doing in-hospital VR occupation­al therapy.

In fact, his first patient to use virtual reality was Heinrich, who made him realize the potential of VR to get patients to move in a way they and their therapists didn’t think they could. But, he said, clinicians must be well-trained on how to use the technology in the most helpful and effective way.

For example, he said, cardiac patients need to be closely monitored because people tend to work harder and longer on VR than in traditiona­l therapy with a decreased awareness of pain, which could be dangerous for such patients.

One of the great benefits of VR therapy is that it can provide a stream of specific data to the clinician and patient on how often and how well the patient accomplish­ed each exercise and where adjustment­s are needed.

And technology keeps pushing that boundary; a new headset by Oculus allows more degrees of freedom to interact with a virtual environmen­t, and one just released by HP can track heart rate, pupil dilation and sweat.

Such tracking matters, because a doctor or technician can adjust the amount of exertion delivered to a patient.

While older people who are more likely to suffer from strokes, Parkinson’s or simply falls, that will require physical or occupation­al therapy may seem less able or more hesitant to use such technology, Ferguson and others say that typically isn’t the case.

“We’ve treated people from 18 years old up to 90,” he added.

 ?? MICHIGAN MEDICINE VIA THE NEW YORK TIMES ?? Michael Heinrich undergoes virtual reality therapy. Virtual reality, long used for gaming, has moved into the health field for pain management and relieving PTSD.
MICHIGAN MEDICINE VIA THE NEW YORK TIMES Michael Heinrich undergoes virtual reality therapy. Virtual reality, long used for gaming, has moved into the health field for pain management and relieving PTSD.

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