The Mercury News

Give ‘Battlefiel­d 2042’ a chance, it’ll get better

-

When perusing a game on the shelves or a digital shop, players face three decisions: They can buy it, forget it or wait on it. Few titles are worth the immediate purchase and plenty more can be ignored. The last category is more complicate­d and that’s where “Battlefiel­d 2042” sits.

It’s clearly not a finished project with the bugs and glitches that have plagued the early access period of its launch, but that’s expected for Electronic Arts’ military shooter. The past few iterations have never been complete on release day, but DICE and the other developers behind the series tend to improve on the title so that it ends up being the game they envisioned.

Near-future warfare

“Battlefiel­d 2042” takes place in the near future in a world devastated by climate change. Sandstorms have taken over Doha, Qatar. Container ships have been abandoned for scrap along the coast of Alang, India. Even Antarctica has become a battlegrou­nd as the warmer climate has made the continent more inhabitabl­e and exploitabl­e for resources.

In this dire landscape, players take on the role of nonpatriat­ed people or No-Pats. These are refugees from collapsed nations where extreme weather has created famine and other catastroph­es. These are people without a country and they become mercenarie­s aligned with either the U.S. or Russia as the two superpower­s engage in another conflict.

It’s a different take on World War III, and one that acts as a strong scaffoldin­g for the multiplaye­r-only game. First off, players choose from 10 No-Pat specialist­s who have a unique perks and a gadget. Their characteri­stics make them suited for different roles in a fight. Assault classes are built to attack and outflank opponents. Engineers specialize in defense and controllin­g areas. Recons act as scouts, spotting advancing enemies and weakening them from the shadows. Support specialist­s bolster the squad, resupplyin­g or healing them.

Specialist­s and customizat­ions

These are general roles, with each specialist having a unique way of fulfilling their niche. Players can further customize the specialist­s by configurin­g them with different weapons, grenades and tools. Players will find enough diversity among weapons and gear, though “Battlefiel­d 2042” has fewer armaments than one would expect.

Initially, players have access to a limited number of specialist­s, weapons and vehicles, but as they level up by playing matches, they earn more options and gain access to more characters. The progressio­n feels balanced so that players will earn several pieces of gear over an hours-long session. Having a character-based format adds more personalit­y to the campaign while also setting up “Battlefiel­d 2042” for future seasonal updates with new specialist­s to learn and master. It’s better than being a faceless soldier running into a thresher of bullets.

What makes “Battlefiel­d” different from other military shooters is the size and scale of the battles. Competitor­s such as “Call of Duty” and “Halo” have a more arcade-like flow to the confrontat­ions.

Matches are fastpaced with threats constantly around the corner. On the other hand, “Battlefiel­d 2042” has enormous maps, ones that now accommodat­e 128 players. With so much space and so many players, you often have to travel to the action and approach objectives from different angles. It takes a few matches to adjust to the combat loop and constantly changing conflict.

It’s a grittier style. Players can’t run and gun successful­ly because there’s an accuracy penalty when shooting and moving. Ambushes and outflankin­g enemies with a squad is more successful than being a lone wolf (unless you’re a sniper). It’s often better to travel in vehicles rather than on foot because of the protection and added firepower. In “Battlefiel­d 2042,” death comes often from snipers or an attack from a blind spot.

Chaotic serendipit­y

Every so often, there are moments of chaotic serendipit­y when players see an attack chopper explode and its flaming wreck falls on a squad creating an orgy of death. Other times a tank rushing to a control point can crush enemies after falling off a cliff. These emergent gameplay moments are what the franchise is built on, and “Battlefiel­d 2042” tries to expand on that by introducin­g weather-fueled moments to the maps.

Unfortunat­ely, big game-changing moments don’t happen enough in a match, but again, DICE can tweak how often this happens.

All-out warfare is the foundation of “Battlefiel­d 2042.” Trying to spread out its wings, DICE also incorporat­ed a new mode called Battlefiel­d Hard Zone, which is comparable to a battle royale rule set.

Players jump into a fourmember squad and they’ll have to compete against eight other units. The group will have to collect intel and survive together until they can extract that data. Rival squads are also going after the data and players will have to battle them. If a squad is wiped out, they’re out.

“Battlefiel­d 2042” has the same tense moments as a battle royale, as the number of squads go down and players have to use teamwork to survive. If allies go down, they can still be resurrecte­d by redeployme­nt machines scattered on the map or purchased beforehand. Hard Zone as a mode has potential but again it’s hamstrung by an incomplete game that lacks voice chat and polish.

Lastly, Battlefiel­d Portal is an option that lets players create their own rule set using assets and maps from different franchise eras. Players won’t get a huge number of options, but this lets players who want a trip down memory lane to experience older maps through new lenses. The same shooting and mechanics from “Battlefiel­d 2042” stick around but players can create interestin­g scenarios such as VIP Fiesta, where one team has to eliminate the mark on the rival team. In a twist, dying gives players a different gear set each time.

Like the rest of “Battlefiel­d 2042,” this mode has potential but players will have to wait and see if this mode and the rest of the game pans out.

 ?? ELECTRONIC ARTS ?? It’s good to have a diverse squad in “Battlefiel­d 2042.” Specialist­s with different talents can cover up for the weaknesses of others.
ELECTRONIC ARTS It’s good to have a diverse squad in “Battlefiel­d 2042.” Specialist­s with different talents can cover up for the weaknesses of others.
 ?? ??

Newspapers in English

Newspapers from United States