The Oklahoman

Archives keep Oklahoma history alive

- BY KEN RAYMOND

One of Corey Ayers’ coolest finds so far is some 1931 silent camera footage of Amelia Earhart.

Ayers came across it in the Colcord Family collection in the Oklahoma Historical Society’s film archives. As the society’s moving image archivist, Ayers has been repairing, documentin­g and cataloging everything from old local television programs to home movies.

In the midst of one home video, Amelia Earhart suddenly popped into view, Ayers said.

“She comes up and gives a speech, but there’s no audio,” he said. “Apparently she was doing a publicity tour and had landed there. … Someone from the Colcord family just happened to be there with a camera. That was an exciting find.”

Earhart, the famed aviator, was doing crosscount­ry promotiona­l flights in 1931 on behalf of Beech-Nut gum. At the time, she was flying a Pitcairn PCA-2, a rather strange contraptio­n that combined an airplane fuselage and wings with a helicopter’s rotors.

The Colcord footage shows fairly close-up images of Earhart walking from her aircraft wearing

in Utah; he and his wife became paid entertaine­rs on cruise ships sailing through the Caribbean.

By the early 1990s, though, Thomas was back on dry land. He opened a music production company in Salt Lake City. Then a friend told him that Sierra Online, then a big player in the computer gaming industry, had an opening for a composer.

At first he wasn’t interested. He hadn’t paid attention to the increasing sophistica­tion of video games, which had come a long way since Pac-Man. When he played some recent games with his friend, though, he was impressed.

He applied for the Sierra job, auditioned and was hired to compose music for “Quest for Glory 5,” the latest in a series of popular games combining the action and role playing genres. Things went well, and in 1998, he was given the task of composing music for a proposed massive multiplaye­r game called “J.R.R. Tolkien’s Middleeart­h.”

That’s when Thomas began compiling his Tolkien sound guide.

Although that game was ill-fated (within a year Sierra underwent a massive reorganiza­tion), it brought Thomas into the Tolkien fold. As years passed, more titles went into developmen­t, and some made their way into production.

In 2003, Thomas was charged with developing themes for all the major races in Tolkien’s world: humans, dwarves, hobbits, elves and the beastly forces of Sauron.

He also signed on with Vivendi-Universal Games as the company’s Tolkien franchise music director.

Those themes recur in subsequent games, much as elements of movie soundtrack­s are carried over into sequels.

Interestin­gly, Thomas prefers not to compose at the piano.

“The best music comes together in the workshop of my mind first,” he said. “I’ll imagine myself in a situation, for example if I’m being asked to compose for a steamy, tropical, beautiful alien world. I’ll go there in my imaginatio­n. What does it feel like to be there? When I imagine it vividly enough, I start to hear music coming together.”

Thomas is justifiabl­y proud of his Tolkien scores, although he knows he isn’t the most famous Tolkien composer out there. More people are familiar with the work of Howard Shore, who won three Oscars for his scores for Peter Jackson’s “Lord of the Rings” films.

Their music has much in common.

When he teaches master classes at colleges and universiti­es, Thomas said, he shows students an image from a Tolkien video game, then asks them what the music for that image should sound like. The students call out suggestion­s, and he writes them on a whiteboard.

“Then I’ll say, ‘Something like this?’ ” he said. “I push a button and my music starts playing, and 99 percent of the time it sounds like the things they said on the whiteboard.

“The conclusion we inevitably come to is that music is a language and that dramatic music for ... digital entertainm­ent is a pretty well-developed language. It’s not surprising when you listen to how I scored The Shire before the ‘ Lord of the Rings’ films ever came out, and you listen to Shore’s version, they’re different flavors of The Shire, but they’re both recognizab­le. ... We’re both experience­d communicat­ors in the field of dramatic music.

“As you listen to them (the scores), you can easily envision the ‘Lord of the Rings’ universe because of the way it makes you feel and fires up your imaginatio­n.”

Thomas’ work is far from over. The latest “Lord of the Rings Online” game takes Tolkien’s saga as far as Rohan, but there are many miles to go — and many more games to produce — before Tolkien’s heroes make their way to Mordor for the final battle. Thomas is in no hurry. “I’m a casual gamer,” he said. “The most fun I have is when I’m working on a game.”

 ?? PHOTO BY JIM BECKEL, THE OKLAHOMAN ?? Diane Wasser, film and video archivist, and Cory Ayers, moving image archivist at the Oklahoma Historical Society, at the controls of a high-definition film conversion unit.
PHOTO BY JIM BECKEL, THE OKLAHOMAN Diane Wasser, film and video archivist, and Cory Ayers, moving image archivist at the Oklahoma Historical Society, at the controls of a high-definition film conversion unit.
 ?? PHOTO PROVIDED ?? Composer Chance Thomas gets in the spirit of J.R.R. Tolkien’s fantasy world in this provided photo. Thomas, seen wearing robes and playing a keyboard, has written scores for 10 computer and video games based on Tolkien’s work.
PHOTO PROVIDED Composer Chance Thomas gets in the spirit of J.R.R. Tolkien’s fantasy world in this provided photo. Thomas, seen wearing robes and playing a keyboard, has written scores for 10 computer and video games based on Tolkien’s work.

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