The Oneida Daily Dispatch (Oneida, NY)

Escape rooms get an upgrade into a deeper theatrical show

- By Mark Kennedy

NEW YORK » You meet in a nondescrip­t reception room in a midtown Manhattan skyscraper. You’re handed a form on a clipboard. Then the receptioni­st slips away and the doors lock — and all hell breaks loose.

Within an hour, you and your group will have searched for clues in drawers and bookcases to get free, crawled through a ventilatio­n shaft and encountere­d a woman dangling from a meat hook.

“Paradiso: Chapter 1” fuses the traditiona­l escape room game with theatrical elements like actors and high-tech production values.

“Paradiso” is one of sev- eral shows pushing the boundaries of what escape rooms can become, turning the fast-growing games into a richer, theatrical experience.

“It seemed like there was an opportunit­y for escape rooms to go to the next level,” said Michael Counts, the creator and one of the early pioneers of immersive theater. “For us, it was creating a deeper narrative, something that was expansive.”

Escape rooms were invented in Japan. They first appeared in the U. S. in 2014. There are now some 4,850 escape rooms in 84 countries and in every U.S. state, according to the online Escape Room Directory.

“Maybe ‘ escape game’ is a very limited word to use,” said John Hennessy, one of the first to embrace the trend in the U. S. “I think we’re going to have to start calling them something different.”

Hennessy, who organized races and scavenger hunts around southern California, now runs four escape rooms, including ones set in a medieval alchemist’s lab and a filmnoir style Hollywood mystery.

“People spend their days pretty much staring at a screen — a monitor or a telephone, or whatever. This is very different from that. You’re faced with problems that you have to solve by talking to each other and working with other people,” he said.

Counts teamed up with producer Jennifer Worthingto­n, a former executive with filmmaker Jerry Bruckheime­r, to create “Paradiso.”

To go deeper and scarier, they hired Broadway and immersive theater veterans — including lighting designer Ryan O’Gara from “Hamilton,” video and special effects wizard Caleb Sharp from “The Walking Dead Experience” and set designer Katie Fleming of “Sleep No More.”

Ten guests at a time begin in the reception of the Virgil Corp., a nefarious Halliburto­n-like contractor. The cost is $60, more than double the price of most regular escape rooms, but the experience is virtually cinematic.

The game is a noisy, chaotic, adrenalin-pumping scramble through four rooms. Doorknobs must be yanked in the darkness, peepholes in doors show scary figures, video screens flash messages, and there are holographi­c helicopter­s and corpses split in half — all to a doom-inducing soundscape.

“You’re sort of dropped into an action movie,” said Worthingto­n. “Who doesn’t want to be in the middle of a James Bond movie?”

In Orlando, Florida, Dave Maynard and his team at Digital Escape Velocity have added multitouch screens, projectors, mobile devices and robotics.

“We have gone completely off the deep end when it comes to throwing really high-tech stuff at it,” Maynard said.

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