The Standard Journal

Microsoft Activision Blizzard deal could mean better games

- By Todd Martens

Few things are as perpetuall­y uncool as a tech behemoth, but this week Microsoft gets to play the role of savior.

The company last week agreed to buy Activision Blizzard for $68.7 billion, continuing Microsoft’s strong investment in providing content for its Xbox gaming ecosystem, primarily the Game Pass subscripti­on service. The move comes as Activision Blizzard has been embattled in allegation­s of workplace harassment and gender discrimina­tion, which has resulted in more than one staff walkout and calls for Chief Executive Bobby Kotick to resign. (So far, Kotick is staying, at least until the deal is finalized in 2023.)

Activision Blizzard’s reputation, however, has long been on the decline. No one doubts the financial appeal of the “Call of Duty” games — the brand owned the top two slots on 2021’s top-seller list, according to industry tracking firm the NPD Group. It’s critic- and trend-proof, and if you’re building a subscripti­on service it’s a powerful franchise to have in the stable.

Lots of questions come with a merger — potential layoffs chief among them, as well as long-term fears of a heavily consolidat­ed game industry where the power sits only with Microsoft, Sony and Nintendo, leaving fewer opportunit­ies for independen­ts to negotiate or find publishers. But artistical­ly this is an instance where Activision Blizzard teams may benefit from a change of scenery.

... activision Blizzard will again, at long last, be a company in the hands of people willing to take bets on content.

Microsoft hasn’t been shy about its ambitions for its Xbox consoles, and these days it’s content rather than wowing with new tech. The Xbox Series S, for instance, is more or less an entry-level console geared for GamePass. And recent acquisitio­ns, including the critically adored studios Double Fine Presents and Bethesda, has shown that Microsoft is serious when it comes to flooding Game Pass with future content from vastly different studios.

It’s bad news, potentiall­y, for owners of other consoles who love any of these aforementi­oned studios, but that can be tempered if cloud gaming eventually fulfills its promises and games are accessible via apps. That’s still years away if mass adoption is a goal, but probably closer than we think for enough early adopters to make a difference. Ultimately, it’s a vision beyond a box that sits next to a television.

How is that good news for Activision Blizzard teams who now have to fret whether they’ll still have jobs in a few months?

Maybe it’s the optimist in me, but Activision Blizzard brands needed a shakeup that current leadership, with its obsession on “Call of Duty” and the tight reins it’s placed on Blizzard, seemed incapable of providing. “Call of Duty” largely follows a formula; the latest in the “Overwatch” and “Diablo” franchises continue to suffer delays; and the most critically adored game Activision Blizzard has published in recent years came from outside the company in “Sekiro: Shadows Die Twice.” (Activision’s biggest non-”Call of Duty” properties, such as “World of Warcraft” and “Candy Crush Saga,” came to the organizati­on via acquisitio­ns or mergers.)

Only someone with a functional crystal ball knows if any of that will change under Microsoft rule. Microsoft has an uphill battle, especially with the company’s reputation — and that of Kotick — in recent years taking a big hit. But Activision Blizzard will again, at long last, be a company in the hands of people willing to take bets on content.

 ?? David Mcnew/Getty Images/Tns ?? People wait in line to see a demonstrat­ion of “Call of Duty WWII” at the Activision exhibit on opening day of the Electronic Entertainm­ent Expo at the Los Angeles Convention Center in 2017.
David Mcnew/Getty Images/Tns People wait in line to see a demonstrat­ion of “Call of Duty WWII” at the Activision exhibit on opening day of the Electronic Entertainm­ent Expo at the Los Angeles Convention Center in 2017.

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