The Trentonian (Trenton, NJ)

Microsoft gives gamers a glance at virtual reality

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In the real world, the table at the center of Microsoft’s Minecraft presentati­on at a gaming conference here on Monday was ordinary — just a square block of wood on four legs.

But a man onstage playing the game strapped on a virtual reality headset and gestured at the piece of furniture. From his viewpoint — which was broadcast on huge screens surroundin­g the stage — an entire landscape of buildings, set on a mountain peak, appeared to rise from the table.

Using his voice, head gestures or his fingers, he was able to move through the scene or peer inside a building to see what was going on in a room.

The demonstrat­ion by Microsoft gave the world’s gaming community its first close look at what is expected to be its next big trend: virtual reality. While the technology has been talked about for years, it finally appears to be on the verge of a major breakthrou­gh with offerings from Microsoft, Sony and others for popular games.

Virtual reality appeared to fit naturally within the architectu­rally oriented game play of Minecraft, which Microsoft purchased for $2.5 billion last year. For the presentati­on, the company used its HoloLens device, which it unveiled earlier this year. Microsoft also announced that it is working with another headset made by Valve, the company behind the “Half-Life” video-game franchise. Last week, Microsoft said it would also team with Oculus’s headset for Xbox games.

Sony, which makes the PlayStatio­n console, is expected to showcase its own virtual reality headset, called Project Morpheus later at the Electronic Entertainm­ent Expo, one of the world’s largest gaming convention­s.

The presentati­on by Microsoft was crucial for the company, which is trying to portray itself as a leader in virtual reality applicatio­ns. Its Xbox One consoles have not been selling as well as PlayStatio­n 4 in recent months.

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