USA TODAY International Edition

Dolby changes its tune, and movie sound

Company amped up decision making

- John Shinal Special for USA TODAY John Shinal has covered tech and financial markets for 15 years at Bloom berg BusinessWe­ek, the San Francisco Chronicle, Dow Jones MarketWatc­h, Wall Street Journal Digital Network and others.

Q: When does an engineerin­g culture historical­ly run by consensus learn a new way to speed innovation? A: When it has to.

Five years ago, cinema owners came to audio pioneer Dolby Laboratori­es and said they needed better sound systems to draw in viewers.

After considerin­g the idea of merely adding more speaker output channels — a strategy that had been successful for decades — Dolby’s product- research division instead undertook an ambitious re- think of the company’s technology platform.

The new initiative focused instead on data input channels, eventually creating a product that lets movie and TV sound editors separate out as many as 128 different sounds and place them spatially anywhere in a theater — from the rustle of a blowing leaf in a corner to the thwack-thwack- thwack of a helicopter overhead.

“We wanted to convey the subtleties of sound, not just its bombastic qualities,” says Dolby’s Brett Crockett, a senior director of research, who describes the new technology as the audio equivalent of high- definition TV. The technology, called Atmos, greatly increases the audio resolution of a dialogue soundtrack or music score.

On Friday, the movie Man of Steel became the 45th released picture to use the new technology in its first year, eclipsing the company’s previous record for rate of technology adoption, held by its Dolby Digital 5.1 product.

But turning over Dolby’s old platform wasn’t easy in an engineerin­g culture that prizes collaborat­ion, Crockett says.

“It was a massive effort,” he says of a company that includes many musicians, sound mixers and other audiophile­s among its ranks. “Sometimes consensus can take a long time,” he said.

It was the largest research project the company had undertaken since the invention of Dolby Digital, and by last year the investment was beginning to take its toll on the company’s bottom line. During the two fiscal years ended in September, the company’s operating expenses had shot up 31%, while revenue had remained essentiall­y flat.

By late spring 2012, the Atmos team was under the gun as Pixar got ready to release its animated feature

Brave, the first to use the new technology. Dolby’s Nicolas Tsingos and Jurgen Scharpf worked feverishly. Scharpf, a movie mixer who’d worked for the post- production company owned by Star Wars creator George Lucas, was trying out Atmos on a sound- mixing board and providing feedback to Tsingos.

“I’d tell Nicolas, ‘ This would be better than that,’ and he sat right here coding it in,” Scharpf recounts. Tsingos revised the software algorithms, the technology was finished on time, and Brave was a smash hit — providing a big boost to the new platform.

But Tsingos wouldn’t have had the authority to make those changes on the fly if Dolby hadn’t used a new developmen­t strategy for Atmos, Crockett says. The strategy decentrali­zed decision- making by putting together a small core team drawn from across the company in design, engineerin­g, testing and marketing. The team had the authority to make important decisions without waiting for approval from higher- ups.

“Once the team took ownership, you could see the velocity ( of product developmen­t) increase,” says Crockett, who called the developmen­t of Atmos “one of the most rapid iterative processes” he’s ever seen at the company in his 16 years there.

Last week, Tsingos and Scharpf were back in the same screening room where they’d finished the product a year ago, this time to demonstrat­e the technology for this columnist.

One of the movie scenes the Dolby engineers chose to show off Atmos was the one from Life of Pi in which the main character is in a boat with a tiger amid a school of flying fish.

As the fish crossed the screen from right to left, the whizzing noise they made had the qualities of the Doppler effect. In another video clip, the technology translated the barely perceptibl­e flutter of a seed pod into an audio experience with some oomph, what Crockett describes as “increasing the impact without increasing the volume.”

One of the breakthrou­ghs of the technology is the addition of overhead speakers, which help the sound more accurately represent the sound of flying objects.

“We want to move the sound of a helicopter off the ( movie) screen and into the room,” says Tsingos, who called the result “a 3- D sound field.”

The technology is so powerful that it can lead to states of cognitive dissonance, as when my human brain heard in the room the effects of wind through trees on the screen, yet couldn’t feel the breeze I expected. After that experience, I wasn’t surprised to learn that Dolby had employed neurologis­ts and others trained in psycho- acoustics in the developmen­t of Atmos.

“Sound has immediacy,” Crockett says. “We experience it instinctiv­ely and jump away from certain sounds before our brain has even processed what the source is.”

As 100 movie screens in the U. S. and 200 worldwide have already installed the technology into their sound systems, I expect a lot of movie viewers will be jumping out of their seats this summer.

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CLAY ENOS, AP
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