USA TODAY International Edition

Virtual reality no longer a sci- fi dream

- Ed Baig Baig is USA TODAY’s Personal Tech columnist

Back in January at the Consumer Electronic­s Show ( CES) in Las Vegas — and before he became the newest recipient of Facebook’s riches — Oculus VR co- founder and CEO Brendan Iribe opined on the future of virtual reality, and Oculus’ place in it. “We believe it will blow open the virtual- reality category,” Iribe boasted of the mind- altering Oculus Rift virtual- reality 3- D goggles I had just worn for the first time.

Maybe it’s not a fair comparison, but I found my maiden Oculus Rift demo way more thrilling than the first time I wore the early prototype of what is now Google Glass.

Oh, sure, I understood then and now the challenges and realities of virtual reality, which, despite years of promise and potential, really hadn’t gotten very

We now know where the money is going to come from ( thank you, Facebook).

far. But this Oculus moment was a time to revel in what might be, not what wasn’t. I dismissed the fact that I was wearing large, geeky- looking headgear, that spending more than a few minutes with the prototype might possibly induce nausea, not to mention that we didn’t know what Oculus might cost, when exactly it would be ready for consumers or which developers would embrace it in a major way.

We still don’t have all the answers. But we now know where the money is going to come from ( thank you, Facebook, which is shelling out $ 2 billion to acquire the start- up).

And we have a decent sense of the vision. Oculus made its initial mark in gaming, where it is an obvious fit. What’s more interestin­g to me — and apparently to Facebook CEO Mark Zuckerberg — is how it then moves much further afield and evolves into a new social paradigm.

Some early examples Iribe laid out to me at CES sounded intrigu- ing but weren’t as social as the reality it was standing in for. He hinted at virtual- reality vacations: “Imagine putting a 360camera with audio as well on the top of Mount Everest or a beach in Barcelona.” ( As someone who doesn’t love heights, loathes the cold and appreciate­s oxygen, Oculus is going to be as close to the summit of Everest as I ever get.)

Iribe moved on to mention futuristic applicatio­ns in architectu­re, education, real estate, medicine and, of course, other forms of entertainm­ent.

At South By Southwest in Austin, I got to experience Oculus a second time. Using four Kinect cameras that were paired with four high- end Canon EOS 5D Mark III digital cameras, my body was scanned and “teleported” into outer space.

Shortly afterward, I put on the Oculus headset and watched my newly scanned virtual alter ego explore digital worlds. As I moved my head, my clone moved too, navigating immersive 3- D scenes

that alternated be- tween a frozen tundra, a marshy volcanic environmen­t and a desert landscape. It was awesome stuff.

So where are we? A Facebook-backed Oculus appears to give virtual reality its biggest lift yet. But as we’ve seen with Sony’s recent unveiling of its own Project Morpheus virtual- reality headset, competitio­n is likely to be formidable, with certain bigname companies yet to be heard from ( Apple? Google?).

However it evolves, this is still a long- term play. But virtual reality and the related technology of augmented reality — visual layers of informatio­n tied to your location that appear on top of whatever reality you’re seeing — seem inevitable.

As Zuckerberg reminded us in his post announcing Facebook’s acquisitio­n of Oculus: “Virtual reality was once the dream of science fiction. But the Internet was also once a dream, and so were computers and smartphone­s.”

 ?? JAE C. HON, AP ??
JAE C. HON, AP
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