USA TODAY International Edition

Oculus: More than meets the eye

Facebook’s move has ‘ Google’ written all over it

- Marco della Cava @ marcodella­cava USA TODAY

SAN FRANCISCO When Facebook ponied up $ 2 billion Tuesday for virtual- reality goggle maker Oculus VR, what exactly was it buying?

On a conference call following the deal’s announceme­nt, Facebook founder Mark Zuckerberg implied that the device — dreamed up by Oculus founder Palmer Luckey specifical­ly with gaming in mind — would allow his social networking company to vault users into a new realm of human connectivi­ty.

Just how that might work not only remains to be seen, but also is subject to Oculus Rift goggles becoming less bulky and more sophistica­ted. In fact, for some observers Facebook’s acquisitio­n was all about keeping Google out of the virtual reality picture — perhaps at a cost, at least initially: Facebook shares slumped Wednesday 7% to $ 60.39.

“The subtext here is the epic battle playing out now between Facebook and Google,” says Peter Sealey, an early Facebook adviser and former marketing chief at Coca- Cola and Columbia Pictures.

“There’s no question that virtual reality is the future, and you can particular­ly see those leaps being made in the business space with teleconfer­encing, just like the huge leap made from the days of chalkboard presentati­ons to Power Point,” he says. “Zuckerberg is clearly saying ( Facebook) means to be a player in this area.”

Silicon Valley tech forecaster Paul Saffo says he was shocked that it wasn’t Google buying Oculus, or for that matter “one of the big consumer tech companies, such as Sony, which has already demonstrat­ed its interest in this area with the ( Oculus competi- tor) Morpheus glasses.”

Saffo says he can see how Facebook could incorporat­e virtual reality into its current social media experience “if they go the route of Second Life,” an avatar- based world where players trade and buy virtual goods and services. “Facebook right now is a one- dimensiona­l experience, and they could use Rift to made it 3- D.”

Although Saffo was impressed with Rift when he demoed a pair, he says the experience “gave me a headache, and may give others vertigo. I’m sure Moore’s Law ( an axiom that implies an exponentia­l leap in technologi­cal innovation­s) is on Zuckerberg’s side, but it’s still an ambitious vision.”

Besides waiting for technologi­cal improvemen­ts, another roadblock to a more immediate applicatio­n of Oculus Rift is the simple fact that for nearly four decades, “there has been a lot of hype about immersive virtual reality, but none of it has clicked with average people to date,” says Danah Boyd of Microsoft Re-

search, and author of the new book It’s Complicate­d: The Social Lives of Networked Teens.

“The closest we’ve gotten is IMAX,” she says. “There are lots of questions to be asked and innovation to be done, but I think that any prediction­s about everyday usage are nothing more than speculatio­n at this point.”

Nonetheles­s, virtual reality augmenting the way we connect is likely more a matter of when than if, says Larry Chiagouris, professor of marketing at Pace University.

“This is a brilliant move on Zuckerberg’s part, and a big contrast to Google’s Glass,” he says. “Facebook is all about sharing, and this technology clearly will allow sharing beyond anything we’ve seen thus far.”

Chiagouris allows that mass adoption will hinge on a Rift successor being far smaller than the present device. But he adds that if there is one inviolable tech trend, it’s the miniaturiz­ation of everything.

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