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All eyes are on the brains behind tech start-up Oculus

- Nancy Blair @nansanfran USA TODAY

The otherworld­ly Oculus Rift headset may be the brainchild of 21year-old Palmer Luckey, but he’s had strong support from a couple of veterans along the way to the $2 billion Facebook acquisitio­n announced Tuesday.

Here’s a quick look at Luckey, video game legend John Carmack and Brendan Iribe, Oculus VR’s CEO and co-founder: LUCKEY: A YOUNG CREATOR Luckey grew up near Irvine, Calif., the son of a car salesman and homemaker, who homeschool­ed him. He is the original founder and designer of the Oculus Rift.

As a teen, he wanted to be a tech journalist and spent most afternoons parked in front of a sixmonitor computer setup in his bedroom, chatting with fellow gamer geeks. Many of the staffers at Oculus are friends Luckey met on the forums, including Julian Hammerstei­n.

Back then, Luckey “was always full of really strange ideas,” Hammerstei­n recalled in a January interview.

Among Luckey’s online forum pals was legendary game developer Carmack ( Quake,

Doom) who contacted Luckey to see a prototype. After Carmack showed it at an expo, interest started to build and Luckey pitched it on the Kickstarte­r crowdfundi­ng site, where he quickly raised $2.5 million for a headset that would go to developers first. (There is still no consumer product.)

Before starting Oculus VR, he worked as an engineer at USC’s Institute for Creative Technologi­es in its Mixed Reality lab. According to his company bio, he is also known for having “the world’s largest collection of VR headsets.” CARMACK: A LEGEND One of the co-founders of seminal video game studio Id Software, Carmack joined Oculus VR as chief technologi­cal officer in August 2013 part time, then joined full time in November. He had hoped that classic and new Id games would become available for the headset.

Luckey sent Carmack a prototype headset after the two met on a 3-D messaging forum. Carmack reprogramm­ed a version of Doom

3 to work on the prototype and showed it off at The Electronic Entertainm­ent Expo in 2012, the first notable public display of the Oculus Rift.

“I really do think VR is now one of the most exciting things that can be done in this whole sector of consumer electronic entertainm­ent stuff,” Carmack, 43, said in an interview earlier this year. “I’ve seen this when we transition­ed from 2-D games to 3-D games and everybody has seen the mobile transition, right now in the last five years. After you have been around for a while, you can notice some of the trends. It really feels like VR has the possibilit­y to be something really huge.” IRIBE: AN INDUSTRY VETERAN Oculus CEO Iribe, 35, deals with investors and potential partners.

He was chief product officer at Gaikai, a GPU (graphics processing unit) cloud streaming company acquired by Sony. Before that he spent a decade as co-founder and CEO of Scaleform, which provides user interfaces and such for developers in the video game market (it was acquired by Autodesk).

In an interview at CES in January, Iribe said he believed Oculus would “blow open the virtual reality category.”

In another interview with USA TODAY, he called Luckey “an incredibly dynamic guy.” Said Iribe: “He’s fun to work with, opinionate­d when he believes in something and pushes forward

forcefully.” CO-FOUNDERS ANTONOV, MITCHELL Two of Iribe’s colleagues from Scaleform are Oculus co-founders: Michael Antonov, chief software architect, and Nate Mitchell, vice president/Product.

According to his company bio, Antonov is an expert in complex multi-threaded architectu­re, computer graphics, programmin­g language design, and engineerin­g management.

Mitchell is a software engineer and a product developer and was formerly a lead product engineer at Scaleform.

 ?? JEFFERSON GRAHAM, USA TODAY ?? Palmer Luckey is the founder of the Oculus VR company, based in Irvine, Calif. His virtual reality headset is turning heads.
JEFFERSON GRAHAM, USA TODAY Palmer Luckey is the founder of the Oculus VR company, based in Irvine, Calif. His virtual reality headset is turning heads.
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