USA TODAY US Edition

HTC VIVE: WOW! BUT BRACE FOR REAL-WORLD WOES

It takes a lot more room to maximize the vast potential

- Ed Baig @edbaig ebaig@usatoday.com USA TODAY

Vincent van Gogh might have had a field day with Tilt Brush, a Google app that artfully showcases the wizardry of the new HTC Vive virtual-reality system that I’ve been testing.

Headgear strapped on my noggin and with a wireless controller in each hand — one doubles as a virtual paintbrush, the other lets me choose the color and type of brush — I’m waving a controller like a wand to create masterpiec­es inside a 3-D virtual space.

HTC Vive is the second major virtual-reality system to arrive this spring. It may already have reached those who preordered it.

Over a week ago, I tested the Oculus Rift, a giant hit in the Baig household, especially with my 9year-old son, Samuel. He and the rest of us were equally enthralled with Vive, which HTC co-developed with video game creator Valve — maybe more so, though there are added challenges. (A third system, Sony’s PlayStatio­n VR, is due out in the fall.)

During this launch phase, both systems cater to gamers, with Valve’s SteamVR platform the vehicle for buying and downloadin­g experience­s onto Vive.

Vive costs $799 or $200 more than Rift, but like the Oculus must be tethered to a pricey and robust PC with high-end graphics. I connected Vive to the same Asus PC (with Nvidia graphics) that I used to test Rift. THE GOOD AND THE BAD OF ROOM-SCALE VR HTC’s system claims one advantage over Rift, though it is just as easily a disadvanta­ge: Vive supports “room-scale VR.” As the name suggests, you’re meant to move around and not merely sit or stand in place, as is most often the case with Rift. That leads to a more compelling and immersive VR experience.

The hurdles begin with a pain- ful setup. You need a space free of obstacles, a minimum of about 6by-6-by-5 feet. The maximum distance between the two base stations that come with Vive is 16 feet, 4 inches, measured diagonally. The base stations use lasers to help the headset and controller­s track their exact position in the room. Ideally, those base stations are above you angled down, which is why you’re advised to mount them onto a wall or place them on tripods and in opposite corners. They need to “see” each other, lest you otherwise connect a long cable between them, as I had to do. Oh, and make sure you have available power outlets.

After some trial and error, I barely had enough space in my family room to proceed. AVOIDING OBJECTS Once you’re immersed inside a VR experience, if you come too close to the physical wall, a border of grid lines warns you. Vive has another clever feature: a camera that sketches an outline of the real world to help you avoid coffee tables, chairs and people. COMFORT I found the head-mounted display comfortabl­e enough, though wrapping my own Bose headphones over Vive gear was awkward. I had trouble focusing, same as Rift. In Selfie Tennis, my wife complained about flickering.

When you’re inside a VR experience, you can see a visual representa­tion of the wireless controller­s, making the real controller­s easy to manipulate. THE EXPERIENCE­S Launching and closing apps was generally more complicate­d than with the Rift. Still, I had fun playing Final Approach VR, in which you use a controller to attempt to guide a path for planes to land.

I was intrigued by The Lab, which transports you from one mini-experience to another, from giant labs with conveyer belts to the gorgeous Vesper Peak in the state of Washington, where I met up with a robotic dog and got a sense of the vast possibilit­ies beyond gaming. As I wandered, though, I was frustrated by the appearance of those grid lines suggesting not enough space. Bummer. My family and I mostly enjoyed doodling with lights, fire or “fresh paint” inside Tilt Brush — nothing like walking through your own artwork.

The experience­s here can be awesome and HTC has amazing hardware. Unfortunat­ely, the challenges are also all too real.

 ?? HTC ?? The HTC Vive headset is comfortabl­e enough.
HTC The HTC Vive headset is comfortabl­e enough.
 ?? HTC ?? You can explore an office-like setting in the Job Simulator app.
HTC You can explore an office-like setting in the Job Simulator app.
 ?? EDWARD C. BAIG ?? Samuel Baig, 9, had a ball testing the Vive headgear.
EDWARD C. BAIG Samuel Baig, 9, had a ball testing the Vive headgear.
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