USA TODAY US Edition

AUGMENTED REALITY

INSIDE MARK ZUCKERBERG’S VISION FOR YOUR FACEBOOK

- Jessica Guynn @jguynn USA TODAY

CEO says Facebook is poised to catapult AR into mainstream

Mark Zuckerberg is sitting ramrod straight on the edge of a gray couch, sketching a vision of what Facebook will soon be like for its nearly 2 billion users.

A blank wall turns into a 3-D art display with an animated, infinite rainbow waterfall — just by holding up a smartphone and viewing it through the camera.

That future is now. This Millennial-inspired wall canvas is just a short distance from where the Facebook CEO is discussing his company’s new camera platform before it opened up to software developers at the company’s annual conference Tuesday.

“There are groups of people just staring and admiring this wall, which looks blank,” Zuckerberg told USA TODAY from his glass-walled conference room at the heart of Facebook’s sprawling campus here.

“That’s going to be a thing in the future, all of this art all over the place. I think it’s really neat,” he said.

“We even put a plaque up on the wall to commemorat­e it. It’s one of the first pieces of augmented reality street art in the world.”

The world’s most populous social network is poised to create a generation of new apps that it’s betting will catapult augmented reality into the mainstream, the same way it made personal status updates and viral mobile games part of the daily, unthinking habits of billions.

Fans of multiplaye­r video game Mass Effect: Andromeda can don a Mass Effect- themed helmet mask effect for use with the front camera, then flip the camera to view stats from your latest mission using data from the game — basically a dynamic leader board in a 3-D space. You can also pan your phone to experience game visuals that augment the world around, bringing the scene from the game to life.

Soon fans will cheer on soccer team Manchester United with real-time data and video from the match.

When ManU scores, it shows up in Facebook as a big flashing “GOALLLL” as you hear the roar of the crowd and confetti flies.

Zuckerberg, 32, is in the zone, describing this very near future that is deeply entwined with his view of how communicat­ion is evolving, from text to photo to video and now, digitally altered

physical reality — all via the Facebook app on your smartphone.

Facebook has poured billions of dollars into artificial intelligen­ce research and virtual reality developmen­t, including its $3 billion acquisitio­n of pioneering virtual reality headset maker Oculus. Yet virtual reality hasn’t really taken off yet, partially hobbled by the bulkiness of headsets and the expense of computing gear, as well as people’s general unfamiliar­ity with it.

Along the way, Facebook came to a simple realizatio­n. “A lot of the use cases for augmented reality people have started to do on phones and cameras,” Zuckerberg says.

So far augmented reality on smartphone­s has been pretty primitive: mostly silly or entertaini­ng masks, filters and frames. Rival Snapchat and last year’s hit game Pokémon Go have been the closest to ushering in the augmented reality age.

But those uses are rudimentar­y compared to Zuckerberg ’s ambitions. And Facebook’s reach is far bigger than either app.

“People aren’t using primitive tools because they prefer primitive tools. They are using primitive tools because we are still early in the journey in developing better tools,” Zuckerberg says.

Soon, Zuckerberg says, everyday life will get an augmented reality jolt in three ways: by using the Facebook camera to display informatio­n in the real world, add digital objects in it and enhance existing objects.

Picture trying to keep your children entertaine­d at the doctor’s office. Instead of dragging along a bag of toys, Zuckerberg says kids will play augmented reality games with smartphone­s, using the waiting room table as the game board.

No need to carve your initials in the bark of that old tree or in the table of your favorite dive bar, soon you will be able to do that digitally. Same for leaving a note for your spouse or kids on the refrigerat­or. That, too, can now be digitally rendered.

One of Zuckerberg ’s favorite new augmented reality experience­s was built by Nike. The Facebook CEO, whose personal goal last year was to run 365 miles, says the Nike+ Run Club augmented reality app will overlay informatio­n around you as you run and share your run with friends. It also features lightheart­ed effects, such as putting you in a headband and drenching you in cartoon sweat. “It’s cute,” Zuckerberg says. But it’s not just a gimmick. True to Facebook’s origin as a way to connect with classmates, Zuckerberg sees this augmented reality as a way to make online relationsh­ips more real and reallife relationsh­ips better.

“The idea is that when you become friends with someone on Facebook, your relationsh­ip gets stronger in real life. You bring your community online and your physical community gets stronger,” Zuckerberg says. “So it’s not one or the other, you can actually mix these two together. And what augmented reality is like in a lot of ways is the platonic form of being able to mix digital and virtual reality.”

To fuse these two realities, Zuckerberg envisions one day wearing natural-feeling, lightweigh­t glasses or contact lenses that overlay all kinds of digital content and informatio­n on the physical world. “If you want to play chess, great, here’s a chess board,” says Zuckerberg, pantomimin­g placing a chess board between us on his conference room coffee table. “You have your glasses and I have mine. And even though it’s not a real board, we can play and it feels like it’s real.”

 ?? TOP AND INSET BY JUSTIN SULLIVAN, GETTY IMAGES ?? At the F8 conference, Facebook CEO Mark Zuckerberg said he envisions one day wearing natural-feeling, lightweigh­t glasses or contact lenses that overlay all kinds of digital content and informatio­n on the physical world, such as a game of chess.
TOP AND INSET BY JUSTIN SULLIVAN, GETTY IMAGES At the F8 conference, Facebook CEO Mark Zuckerberg said he envisions one day wearing natural-feeling, lightweigh­t glasses or contact lenses that overlay all kinds of digital content and informatio­n on the physical world, such as a game of chess.
 ?? NOAH BERGER, AP ?? Attendees arrive Tuesday for Facebook’s annual F8 developer conference at San Jose McEnery Convention Center. Sessions from the two-day conference can be watched on Facebook.
NOAH BERGER, AP Attendees arrive Tuesday for Facebook’s annual F8 developer conference at San Jose McEnery Convention Center. Sessions from the two-day conference can be watched on Facebook.
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 ?? JUSTIN SULLIVAN, GETTY IMAGES ?? “People aren’t using primitive tools because they prefer (them),” Mark Zuckerberg says. “They are using primitive tools because we are still early in the journey in developing better tools.”
JUSTIN SULLIVAN, GETTY IMAGES “People aren’t using primitive tools because they prefer (them),” Mark Zuckerberg says. “They are using primitive tools because we are still early in the journey in developing better tools.”
 ?? BIOWARE/ELECTRONIC ARTS ?? A scene from the multiplaye­r game Mass Effect: Andromeda.
BIOWARE/ELECTRONIC ARTS A scene from the multiplaye­r game Mass Effect: Andromeda.

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