Variety

Changing the Script of Creative Process

When above-the-line writers collaborat­e with below-the-line crew, everyone working on the project is a winner

- Story by DREW TURNEY

in traditiona­l filmmaking, once a script is written, the director and department heads break it down and figure out the costs and logistics of production. But if the screenwrit­er collaborat­es during the creative process with key crew members, the entire production can benefit.

Such collaborat­ion offers the prospect of help on many fronts. For example, rather than pore over details of period dress, a writer can talk to a costume designer, who can aid in the research. Or, if the script calls for a spaceship to land on an alien planet, the writer can confab with a production designer who’s well versed in extraterre­strial visuals.

One director who’s a big proponent of such teamwork is Steven Spielberg. Mark Scruton, who served as supervisin­g art director on Spielberg’s “Ready Player One,” credits the director with communicat­ing exactly what he wanted and instructin­g his key crew to thrash it out. The result: close collaborat­ion among screenwrit­er Zak Penn and Scruton, production designer Adam Stockhause­n, DP Janusz Kaminski and first AD Adam Somner as they worked through story ideas on the film, which mingles sci-fi and VR.

In another example, on Ron Howard’s “Solo: A Star Wars Story” co-writer Jonathan Kasdan had no prior experience with big effects movies, so he was glad to work with Industrial Light & Magic VFX supervisor Rob Bredow from the very start of the project. “Rob was a great guy to help you understand what’s possible and where you can push further,” he says.

The results can even be addictive. Jared Bush, screenwrit­er on “Moana,” says he worked with a creative group throughout the entire process as he wrote through the design and animation phases. It was so rewarding that he vowed to “never again” write a script alone.

Production designer Alex Mcdowell (“Upside Down,”“man of Steel”) calls this kind of writer-artisan cooperatio­n “collaborat­ing democratic­ally.” He’s been fighting for the production method for years — “Everyone’s opinion on the team is important and vital to the story,” he says — but the practice still isn’t as common as he’d like it to be.

Penn recommends always talking with crew department heads before writing, because they consistent­ly have good ideas. For instance, he says, “it’s crazy not to have the writer there with the VFX artist, because you’re constructi­ng the story [together].”

To Mcdowell, being involved early in the

It’s crazy not to have the writer there with the VFX artist, because you’re constructi­ng the story together.”

process means everyone can envision the film’s world, and the writer can slip right in. “It becomes embedded and instinctiv­e,” he adds. “Everybody just knows it, and the visual language is universal and coherent.”

The advantages of early engagement might be as simple as when Penn worked with the props team on “Ready Player One” to figure out the correct way to hold the game’s joystick. Or they can be more overarchin­g. Mcdowell says writers benefit from going into a production’s “wall” room — the area where designs and concepts are on display and available to the whole team, evolving progressiv­ely as ideas movie forward. “If a writer comes into that environmen­t, they’re getting color and form and costume — everything,” he says.

Mcdowell cites the example of the vertical car chase in another Spielberg picture, 2002’s “Minority Report,” which came directly out of the think-tank environmen­t the director put together to figure out the infrastruc­ture of that world and to aid Mcdowell with concepts.

On “Solo,” Kasdan says he was writing while ILM artists were previsuali­zing sequences, so the two processes evolved in response to each other. “Rob and I were together an extraordin­ary amount,” Kasdan says. In fact, it was his idea to hide the giant octopus-like monster until the end of the Kessel Run sequence. That way of working resulted in other unique opportunit­ies: Instead of looking out at greenscree­ns, the actors in the Millennium Falcon cockpit were actually watching a previz starfield. Kasdan says the strongest scenes to him are still those in the cockpit, because the previz made the actors feel like they were really there. “The cast came completely alive,” he says.

Even stunt performers can climb aboard the writing process. Longtime stuntman and coordinato­r Wade Eastwood, who recently worked on Christophe­r Mcquarrie’s “Mission: Impossible — Fallout,” likes nothing more than being involved with writers, and even creates theme music and dialogue for stunt sequences in order to understand the characters in the context of the scene. “It allows you to adapt the story organicall­y as the characters evolve,” he says.

Adds Penn: “When writers talk to DPS, costume designers and stunt people, there’s no downside.”

Zak Penn, screenwrit­er

 ??  ?? Firmer Grasp In “Ready Player One,” actors like Tye Sheridan were aided by collaborat­ion between the screenwrit­er and VFX department.
Firmer Grasp In “Ready Player One,” actors like Tye Sheridan were aided by collaborat­ion between the screenwrit­er and VFX department.

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