Ranger Spin

BUZZ LIGHTYEAR’S SPACE RANGER SPIN

WDW Magazine - - Content - BY LYNN SVENSON

With­out a doubt, the one at­trac­tion that my fam­ily has been on the most is Buzz Lightyear’s Space Ranger Spin. I have a four-year-old son, and it has been his fa­vorite ride since his first trip at just ten-months-old. Back then, he didn’t know how to shoot at the tar­gets, but it didn’t mat­ter… The ride is just plain fun to be on, and it’s even more fun for him now that he can fully op­er­ate it.

It also helps that the ride is based on one the most iconic Dis­ney-pixar movies of all time: Toy Story!

LO­CA­TION

Buzz Lightyear’s Space Ranger Spin is lo­cated in To­mor­row­land in Magic King­dom, be­tween Mon­sters, Inc. Laugh Floor and the Carousel of Progress.

QUEUE/PRE-SHOW EX­PE­RI­ENCE

Fast­pass+ is avail­able for this at­trac­tion, so you will find two en­trances side-by-side, with the Fast­pass+ en­trance on the right. On busy days, the stand-by queue winds around the out­side of the build­ing. Un­for­tu­nately, the them­ing doesn’t re­ally be­gin un­til you en­ter the build­ing. In­side, the light­ing is dim and you can hear Buzz in the dis­tance. There isn’t much to look at un­til you get to the end, but boy, it is well worth it! Just be­fore you get to the ve­hi­cle-load­ing area, there is a large View­mas­ter scrolling through im­ages, and a hu­man-sized an­i­ma­tronic Buzz Lightyear sending you off on your mis­sion! It’s dif­fi­cult to re­sist hold­ing up the line to watch him; his move­ments are so life­like and kids think it’s the great­est thing!

AT­TRAC­TION EX­PE­RI­ENCE

Buzz Lightyear’s Space Ranger Spin is a con­tin­u­ous-mov­ing in­ter­ac­tive mis­sion to de­feat Evil Em­peror Zurg from steal­ing bat­ter­ies from help­less toys. You will travel through the neon-lit Gamma Quad­rant on­board your XP-37 Star Cruiser, fir­ing lasers from an on­board can­non at “Z” tar­gets to gain points and reach the high­est score pos­si­ble.

Each ride ve­hi­cle has two can­nons and a joy­stick to spin you around 360-de­grees, ei­ther to reach all of the “Z” tar­gets, or to make your­self re­ally dizzy. There are sev­eral “rooms” with aliens and var­i­ous spin­ning ob­jects with “Z” tar­gets ev­ery­where. At the end, you reach Zurg and try your hard­est to de­feat him, while a cam­era cap­tures your in­tense ac­tion for the ride’s

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