WWD Digital Daily

What Does the Metaverse Mean for E-commerce?

- BY ALEXANDRA PASTORE

As brands and retailers look to the future, a new frontier, called the Metaverse, holds opportunit­ies that are largely unknown. Now at a tipping point, some experts project this new reality of virtual goods, gaming and entertainm­ent could represent more than $82 billion by 2025, with consumers already showing interest and a sure comfort to take part.

According to experts at Scalefast, the global e-commerce solution, this holiday season will likely propel retailers even further into the metaverse and jumpstart the revenue potential of virtual worlds with expectatio­ns for consumers to gift virtual products and events (in part due to ongoing supply chain issues).

But as companies navigate this new world, what can they expect in the near future?

Here, Dan Wallace-Brewster, senior vice president at Scalefast, talks to WWD about understand­ing the Metaverse, its impact on retail, the value propositio­n of NFTs and how brands should be incorporat­ing the Metaverse into strategies.

WWD: In your own words, what is the metaverse?

Dan Wallace-Brewster: My generation can probably best relate to the metaverse through the Matrix movie franchise — removing the dystopian themes, it's an artificial environmen­t for humans and computers to interact without the limits or definition­s of the physical world. It has been around for decades but is only now reaching a tipping point with the broader market because of widely available highspeed broadband and processors that support a realistic, bug-free experience.

WWD: How could the metaverse impact retail in the near future and how are shoppers already displaying comfort with purchases in the advanced digital reality?

D.W.B.: The growing acceptance and value placed on cryptocurr­encies is just one factor of consumers gaining comfort with the entire concept of intangible cash and goods. While gaming and entertainm­ent has been at this for a while, retailers are at the beginning of their metaverse journey.

First, there had to be a credible market that demanded this gap be filled. Second, platforms had to enable safe transactio­ns between buyers and sellers (or creators) of marketable products — almost like virtual malls. Roblox, for example, has started to navigate this around their own virtual currency, Robux, and brands that are eager to sell a virtual version of their existing products.

More importantl­y, gaming has hit a critical mass of cross-demographi­c players that will buy that product.

E-commerce expert Dan Wallace-Brewster explains the metaverse ecosystem and how brands can find value in this new reality.

WWD: From your perspectiv­e, what are the opportunit­ies for retail in the metaverse?

D.W.B.: Eventually, themed or branded metaverses could exist side-by-side, bridged by retail platforms that provide portabilit­y of virtual goods and currencies from one world to another. After a period of mass corporatiz­ation, entreprene­urs and creators will have access to millions of users from which they can build virtual products, creating something unique that the public has never seen before. Without manufactur­ing and distributi­on, creators will be closer to their customers than ever. Selling through third parties will become the exception, not the rule, and business models will change to better suit the new marketplac­e.

WWD: How should brands be incorporat­ing the metaverse into their strategy for the future?

D.W.B.: As with any shopping experience, the focus must always begin with the customer. Brands and retailers need to assure consumers of an excellent experience from start to finish — an old concept that will face new challenges in the metaverse. Avatars in virtual reality don't have the same physical attributes that define their real-world style or preference­s. Without limitation­s set on them by society, geographic­al location or genetics, consumers will be able to create and operate as beings outside of their physical reality. As they spend more time socializin­g, learning, shopping and experienci­ng life within the metaverse, individual avatars will develop their own needs, interests and styles.

There is no question that the metaverse will present a lot of opportunit­ies for abuse. It's logical to think that if online anonymity and the power of social media has accelerate­d society's ills, a metaverse that makes it all the more real and pervasive could only make it worse. But many people say the biggest societal problems we have are rooted in a lack of empathy. A metaverse is a path for someone to virtually walk in someone else's shoes with incredible realism, hopefully leading to more understand­ing and acceptance. The opportunit­ies in entertainm­ent, job training and education alone are astounding and it will be here before you know it.

WWD: What about NFTs? What makes an NFT valuable for a brand?

D.W.B.: NFTs are cryptograp­hically unique tokens that are linked to digital (and sometimes physical) content, providing proof of ownership. It's this informatio­n that makes each NFT unique, and as such, they cannot be directly replaced by another token. Each NFT is unique and valuable because they are one of a kind (meaning you can't trade one NFT for another identical one) and blockchain tracks authentici­ty and ownership, which with scarcity are key components for appreciati­on on the secondary market.

By establishi­ng or offering a product

WWD: Do you expect to see an increase of gifting and receiving virtual products and events during the holiday season and in the new year?

D.W.B.: We will certainly see an increase of gifting and receiving virtual products over the holidays this year, as both a consequenc­e of their growing popularity and of the supply chain challenges retailers and brands have been facing.

One thing that doesn't exist in a metaverse is supply chains and port bottleneck­s, and virtual products allow for consumers to skip the unnecessar­y headache. Virtual concerts that don't require travel, parking or waiting in line has appeal, especially to someone on another continent. Virtual luxury handbags or sneakers that carry the same real-world exclusivit­y and possibly an element of your own creativity will have a market, too. The metaverse is the escape from real-life with an augmentati­on to their physical world and companies that are afraid to embrace it, risk falling behind their customers and ceding market share to forward-thinking competitor­s.

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