disc Slot: tomoko hiroki
They make the games we love, but what do they play for fun? We ask developers to pick their faves from Xbox history. This month:
The vehicle and course graphics of Forza
Motorsport 5 (1) are gorgeous, and the total support feature was also enticing. The game offered a sense of steady improvement thanks to its Rewind feature, which allowed the player to go back a certain amount of time and have another shot. Making it through a race was truly moving. I also really like the expansive open-world map made for exhilarating action in Sunset Overdrive (2). You could ride electric lines, handrails etc, and there was also jump-based gameplay where you used trees, parasols, and so on. Once you learned the controls you could hit some really high speeds, and I remember having a lot of fun just racing through the city. I would play Gears Of War 3 (3) with my friends, and we would push deeper into the story mode each night, and also do speed runs in the Horde co-op mode. I have fond memories of us working together, talking our plans through, and coordinating when we would use our weapons, things like that. Portal 2 (4) did a magnificent job of fusing puzzle and action elements. There were some stages that I just couldn’t clear, and it was a real joy to finally do so by just going full on, doing what felt right at the time without too much planning. The online co-op in Splinter Cell Conviction (5) was really interesting. Even if you were doing well, if you were discovered by your opponent then it was all over. This made for a feeling of real tension that just isn’t there in single player modes.