fea­tures zom­bie games

We look at the evo­lu­tion of zom­bie videogames and why they just won’t die

XBox: The Official Magazine (US) - - CONTENTS - Adam Bryant

Un­dead, Walk­ers, In­fected, Zom­bies. If you play videogames, you’ve al­most cer­tainly played one that fea­tures them. Ever since the re­lease of the orig­i­nal Xbox, we’ve seen zom­bies, in some shape or form, turn up on Mi­crosoft’s fam­ily of con­soles at least once ev­ery year.

Not only that, but the last ten years has seen the re­lease of more than half of all zom­bie-fo­cused games ever de­vel­oped, and true to their re­lent­less na­ture they just keep on com­ing. So what is it about th­ese rot­ten stum­blers that makes them so en­dur­ing?

As a cul­ture we’ve been fas­ci­nated with the idea of peo­ple re­turn­ing from the dead, in part thanks to Ge­orge A Romero’s 1968 zom­bie clas­sic NightofThe

Liv­ingDead, but it wasn’t un­til the mid 1980s that zom­bies shuf­fled on over to videogames. This ini­tial wave of zom­bie games strug­gled to be gen­uinely scary due to the lim­ited graph­ics and sound ca­pa­bil­i­ties at the time, but as tech­nol­ogy im­proved, de­vel­op­ers found new and in­ter­est­ing ways in which to en­ter­tain us. And when we say en­ter­tain, we mean pep­per our dreams with re­cur­ring night­mares of dead-eyed freaks try­ing to crawl through our bed­room win­dow and eat our tasty flesh.

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