Tri­als Ris­ing

Get ad­dicted to pun­ish­ment once again in ev­ery­one’s fa­vorite mo­tor­bike com­pe­ti­tion

XBox: The Official Magazine (US) - - PREVIEW - Adam Bryant

PUB­LISHER Ubisoft De­vel­oper RedL­ynx/Ubisoft Kiev For­mat Xbox One ETA Fe­bru­ary 2019

You’ve been down this track plenty of times be­fore, fail­ing over and over again in the most ridicu­lous ways imag­in­able, un­til af­ter the 467th at­tempt and a lit­tle cry you fi­nally reach the next check­point. You’re re­lieved, your palms are sweaty, and you’re psych­ing your­self up for the next stretch. It’s pun­ish­ing, but the sense of re­ward you get when you cross that fin­ish line is like no other, so you keep com­ing back for more.

Tri­als is back in what Ubisoft de­scribes as its most am­bi­tious Tri­als game yet, and it’s as soul-crush­ingly hard as ever. It’s the usual set-up: Grab a mo­tor­bike and make your way to the end of a track while cross­ing an in­creas­ingly elab­o­rate ob­sta­cle course in­tent on get­ting you to be­come best friends with the dirt in both hor­rific and hi­lar­i­ous ways. You’ll get to com­pete in iconic lo­ca­tions around the world like the Eif­fel Tower in Paris, the Great Pyra­mids of Egypt, Mount Ever­est, and more. On­line mul­ti­player, lo­cal co-op, and the track edi­tor all make a re­turn, along with some shiny new ad­di­tions. Play­ers who are par­tic­u­larly proud of their gear will now be able to cus­tom­ize their bikes or out­fits, and share them with play­ers on­line. You’ll also get the chance to take on con­tracts from ingame spon­sors that of­fer play­ers new chal­lenges, and hand­somely re­wards those that com­plete them.

White-knuckle rid­ers

Not only that, but an in­ter­est­ing new lo­cal mul­ti­player fea­ture is the tan­dem bike mode, which al­lows you to team up with another per­son and help (or hin­der) each other to fin­ish a course. This can be es­pe­cially use­ful if you play with more ex­pe­ri­enced play­ers. But you’ll still need to work as a team to get the bike go­ing. Both play­ers share the ac­cel­er­a­tion, so in or­der for you to go at full speed you’ll both need to hit the throt­tle. It’s pos­si­ble for one player to bail out of the tan­dem and al­low the other player to con­tinue without the other. We can al­ready imag­ine the end­less amounts of fun and frus­tra­tion this will cause.

They’ve added other smaller el­e­ments, too. Like vis­ual in­di­ca­tors as to what you’re do­ing with the bike. If you’re ac­cel­er­at­ing too much the rear wheel will start to glow. The same goes for brak­ing: Brake too hard and the disc brakes will be­gin to glow. This helps you make in­formed de­ci­sions and re­fine your skills. They also have crowds to watch you as you com­plete the course to add to spec­ta­cle, and make it feel like a real com­pe­ti­tion. This im­proves the at­mos­phere of the lev­els and makes them feel more alive.

We had an ab­so­lute blast com­ing back to Tri­als, and once these blis­ters on our hands have gone we’ll be ready for more.

“If you’re ac­cel­er­at­ing too much the rear wheel will start to glow”

Be­low It may be the best look­ing Tri­als game yet, but don’t get dis­tracted!

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