Sekiro: Shadows Die Twice
Stealth and resurrection in feudal Japan. We’re not in Lordran anymore
PUBLISHER Activision Developer FromSoftwa re Format Xbox One ETA 2019
When FromSoftware’s name came up on screen during the announcement trailer for Sekiro at this year’s E3, the audience held their collective breaths in anticipation, followed by a mass raising of eyebrows when Activision’s name appeared immediately after it. Everyone’s first reaction was that this was going to be another Souls- like game, but if Activision’s involvement didn’t spell out that this was going to be an altogether different title, then the lush green forests glistening in the rain and beautiful vistas of swaying pampas grass fields shining under the moonlit sky should have.
Set in 16th century feudal Japan, during the Sengoku era, you play as a shinobi in the service of a young lord. This was a time of near-constant conflict and warfare, and during a battle with a member of the rival Ashina clan, the boy is captured and your arm is lopped off. Lucky for you. your arm is replaced with what the developers are calling a Shinobi Prosthetic. This prosthetic arm hides a bunch a tricks, one of which is a grappling hook that allows you to
“The majority of your encounters will take place face-to-face with your opponent”
traverse the environment with relative ease. With your new toy you set out to save the young lord.
Apart from the setting, Sekiro sets itself apart from its Dark Souls kin in multiple ways. Firstly, you won’t get to create your own character. This is a character-based story. There’s no class-based system, and you won’t be leveling your character up and assigning points to various stats. Ninja warrior As a shinobi, you’ll utilize covert methods like sneaking under floorboards and jumping across rooftops to infiltrate areas and kill your enemies. The majority of your encounters, however, will take place face-to-face with your opponent.
The Stamina and Poise stats of the Souls’ games has been replaced with Posture, which both you and the enemy possess. Fighting reduces this Posture, and once it’s been whittled down you’re stunned. This can leave you or your opponent open to devastating attacks. You’ll need to master combat in order to survive.
When you die, which will be a lot, you won’t immediately be transported back to a previous checkpoint, instead you’ll resurrect yourself on the spot and return to the fight. This can be done multiple times before being returned to a previous checkpoint and can be used as a combat tactic.
This may be an action-adventure, and not an action-RPG like we’re used to seeing from the studio, but as it’s being directed by Souls’ series creator Hidetaka Miyazaki, we have no doubt we’ll get nothing less than a brutal, challenging experience with an indepth story to discover.
Below Time your blocks perfectly and you’ll greatly reduce your opponent’s Posture.