“It’s justice, finally, for griefers and actually makes for a dramatic event”
a lot of concerns we might have had about playing online. It’s justice, finally, for griefers; but not just that, it actually makes for a dramatic event in Fallout76’ s world, that is literally rewarding and adds to the grit of Wasteland survival.
So… like the bastards we are, we decide, upon hitting Level 5 after which you unlock PVP, to deliberately try and start something with our fellow man. We find another group’s BGS sherpa player in full Power Armor. He’s level 59, but that’s not going to stop us from trying to kill him. Especially now we’ve finally found a shotgun. Surprisingly, we take him down easily enough, which answers some early questions about relative levelling, of which we learn more from the devs once our playthrough has finished.
“Gear plays a big part,” reveals project lead Jeff Gardiner, “but we do equalise the damage somewhat, and perk selection plays a part. So a higher level player will have many more perks to choose from that they can bring to the battle, whether it’s PVE or PVP.”
Pete Hines, Bethesda’s senior VP of global marketing and communications, pitches in. “You guys ran into a near-Level 60 BGS guy and whipped his ass,” he laughs. “So the idea that if you’re level 60 you can just go around and lay waste to noobs –this isn’t a power curve like a traditional MMO.”
So what’s to stop all hell breaking