Wrapped up in more features than you can fire a Squip at
In this apocalyptic action RPG, the Tree of Life is dying. Its five roots that sprawl across the land are being destroyed by World Eaters and it’s up to you to either defeat these creatures and save the planet or, as the developers have teased, help them in order to destroy it.
You’ll do this as your own fully customisable raccoon critter. Although extensive, customisation is easy. A tap of the Y button recodes your DNA for a random physical appearance and combination of base stats and the left stick refines those stats. You can then change fur type, style and colour.
Combat shares many similarities with Devil May Cry and the Batman
Arkham series. While slicing and shooting enemies through the air, icons pop up above their heads to trigger certain counters. You’re also gifted with a range of special attacks and abilities. Attacking enemies builds up your Super Wushu metre – once full you can unleash a Super Wushu move that changes depending on the weapon you’ve equipped. For example, swords have you dashing between enemies, cutting them down to size, while guns will shower them in bullets in slow motion.
Spice of life
The game is full of deviations and your experience will likely be different to someone else’s. There are multiple branching storylines, and creatures and enemies have randomly generated appearances. Even the locations differ, with varying hazards, such as radiation, frost and heat. There’s a Metroidvania element to the game, too, with certain areas being out of reach unless you possess the correct ability or equipment.
Quests are dished out by NPCs, each of which have an alignment metre. If your ‘Karma’ value aligns with theirs they may offer you further opportunities. One mission has us fixing up a mech suit called a Mekton, which we take for a spin. The one we controlled had the ability to suck up little squirrel-type creatures called Squips that you can fire from a critter cannon and be used to distract enemies. The vehicles come in all shapes and sizes, have various weaponry and just like everything else in the game are fully customisable.
There’s also a full day/night cycle on offer, with creatures that only come out at night, and a dynamic weather system that can affect the environment. For example, you may come across a body of water that you’re not able to cross, but if it happens to snow it’ll freeze over, allowing you to pass.
Biomutant looks exciting so far, but with so much going on we hope the enjoyment doesn’t get buried underneath all of its features.
“Your sword cuts enemies down while your gun showers them with bullets”