lego dc supervillains

More DC bad guys than you can shake a brick at

XBox: The Official Magazine (US) - - START - Chris Burke

You could be for­given for ex­hal­ing a small sigh of ex­as­per­a­tion at the prospect of yet an­other LEGO game. It feels like we just got done with The In­cred­i­bles, with its set-menu of­fer­ing of smash stuff, build stuff, re­peat on free-play mode. But while there are a lot of these around – as we write this, all of the In­di­ana Jones LEGO games are avail­able with Gold – as the clichéd say­ing goes, if you play one LEGO game this year, you should make it LEGO DC Su­per-Vil­lains.

You won’t need a news­flash from the Daily Planet to tell you there’s ab­so­lutely noth­ing new here. Once again, your brick ver­sions of who­ever/ what­ever run around lev­els recre­ated in LEGO from the li­cence’s source ma­te­rial as you puz­zle-solve your way from one level to the next, en­gage in some largely in­con­se­quen­tial com­bat, and col­lect stuff.

This time the story taps into the var­i­ous arcs of DC’s al­ter­nate Earths. Evil ver­sions of the Jus­tice League have turned up from Earth 3, dis­ap­pear­ing the real Su­per­man, Won­der Woman, Green Lantern, Cy­borg and Flash, and tak­ing their place in or­der to do bad things. It’s a McGuf­fin for guilt-free, fam­i­lyfriendly fun play­ing as killer clowns and gun­men with gim­micks, while re­main­ing sym­pa­thet­i­cally the good guys. So, the DC Uni­verse’s most-fun cre­ations in­evitably are the ones to see through the ‘Jus­tice Syn­di­cate’’s evil in­ten­tions, and we get to play as brick ver­sions of Bat­man bad­dies

“It plays a lot like the best ever LEGO game, LEGO Bat­man 2”

Joker, Harley Quinn, Dead­shot, Killer Croc, Cat­woman, Pen­guin, Rid­dler and Solomon Grundy, and var­i­ous other DC vil­lains such as Sine­stro, Cap­tain Cold, Killer Frost, Death­stroke and Re­verse Flash. Early in the game, you are also re­quired to build your own su­pervil­lain – with your guy ‘The Rookie’ pro­vid­ing some of the story mode’s trac­tion, if lit­tle of its per­son­al­ity.

LEGO with the flow

As a couch co-op fam­ily game, any LEGO of­fer­ing is great; how long you can stay with it for the sake of the kids can vary. As you’d ex­pect from a ti­tle aimed in part at young ’uns, the com­bat is un-pun­ish­ing and the puz­zles the­o­ret­i­cally de­signed so as not to frus­trate. In­evitably, though, they do. As with pre­vi­ous LEGO games, if it’s not ob­vi­ous and log­i­cal (and it rarely is), just smash stuff un­til the op­tion presents it­self to build some­thing new to fa­cil­i­tate a way for­ward. If you’re still stuck, it’s prob­a­bly a glitch – and sadly after all these years of mad­den­ing LEGO-game bugs, we’re still find­ing them. We had to restart a level early on after spend­ing ages point­lessly run­ning around the same level un­able to do any­thing be­cause it broke.

But DC Su­per-Vil­lains suc­ceeds be­cause it plays a lot like pos­si­bly the best ever LEGO game, LEGO Bat­man 2 – in­clud­ing be­ing able to jump in a brick car and drive around a fully ex­plorable Gotham City again, pro­vid­ing a nice break-out from the grind of lev­els and puz­zling. As al­ways it’s in free-play mode where the fun re­ally starts and the need for com­ple­tion kicks in – un­lock­ing char­ac­ters be­ing a par­tic­u­larly ad­dic­tive driver. The ref­er­en­tial hu­mour, well-honed by now through count­less games and movies, and here de­liv­ered with top notch script­ing and voice-act­ing, will also keep you en­ter­tained, what­ever your age or gam­ing ex­pe­ri­ence.

If you’ve ever been par­tial to LEGO games, and par­tic­u­larly if it’s been a while since you played one, this might just be worth go­ing back for.

Be­low Gotham lo­ca­tions such as Pen­guin’s the Ice­berg Lounge are recre­ated in brick form.

left Any­one who’s ever been naughty in the DC Uni­verse is un­lock­able and playable.

Newspapers in English

Newspapers from USA

© PressReader. All rights reserved.