“We have a lot of respect for the original game and want to treat it with care”
iconic front desk, locker rooms and offices as we hare around trying to find the objects we need – constantly having to go back into a room we know is full of bad things. Meanwhile the Tyrant is following us, we have no ammo, and so our playthrough ends in inauspicious defeat. The game, when it opened up to us, also threw so many monsters at us that we began to really, seriously regret not conserving ammo earlier on. It’s actually a really key element of the original Resident
Evil games that we’d almost forgotten about – the series invented ‘survival some key parts of the game the same, while rebuilding the gameplay, story, puzzles and the route you take through the game around those parts. As for fan service, yes, we definitely wanted to keep as many of those iconic moments as possible which we know everyone remembers fondly.”
There’s no doubt Capcom has pulled off a fan-pleasing remake of a fondly remembered classic. But more than that, the game’s visual and gameplay updates should help it to become a true modern classic when it lands in January 2019.
above Oh my word, just what did you eat, Raccoon City?