3D World

How can I create a diffuse light?

- Bingwen Pinyin, China

Pietro replies One of the elements that characteri­ses this render is the lighting. To create this effect, we have to set the scene. The first decision to make is to choose the typology of the light: In this scene I used a Spot light and a Point light.

The value of strength for the Point light, that I placed at the centre of the scene, is 100.000, and the strength of the Spot light, that I placed outside the room, is 200.000.000. All of these values depend on the scene that you are going to create, and, in particular, on the value of density that you fix in the ‘world volume’ of the scene. The world density it is the main element to create the light beam. In order to create this beam we have to select the World panel in the Properties window and then click on the panel Volume. Select Volume Scatter and change the Parameters of density to a value between 0.10 and 0.150. In this scene, I fixed a value of density of 0.300 to give more importance to the light beam. Doing this unfortunat­ely increases the rendering time, but it is essential for the final result. Now if we want to give more realism to the lighting, we have to fix some nodes in the Compositin­g Nodes, with which we can define the final image.

to create this beam we have to select the World panel in the Properties window and then click on the panel Volume

In this scene I used a lot of nodes, but the essential ones that we have to use in a scene (where there is a diffuse light) are the Glare and the Lens Distortion nodes. The first one can be used to add extra bloom to highlights in an image, the second one is used to simulate special effects in the lens. All the parameters for these two nodes depend on the scene in which you are working. In this project, I fixed these parameters in the Lens Distortion node and I selected the Projector, then I fixed a value of Dispersion equal to 0.050, and for the Glare node, I fixed a value of Fade of 0.750, a value of Mix of -0.700 and a value of Color Modulation equal to 0.600; for the other parameters I left the default values. After you have finished rendering, you should use a photo-editing software, such as Photoshop, to further refine the image

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