3D World

Spotlight on our contributo­rs

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Eva Ng Eva is a London-based freelance 3D artist who specialise­s in lighting and compositin­g. This issue she reveals how cloud rendering changed her life, plus she explains how to create shaders with advanced specular reflection­s using Maya, on page 32. www.eva-ng.com Dominik Capodieci Dominik is a CG profession­al and a developer of Vr-plugin for Maya. He has more than 16 years of experience working in the movie, TV and gaming industry. Turn to page 62 to follow his training to create a VR scene in Maya based on The Monuments Men. www.vr-plugin.com Christian Alzmann ILM concept artist Christian Alzmann can boast Star Wars, Terminator and Indiana Jones on his CV, which now also includes Warcraft. On page 36 Christian joins other ILM artists to reveal what it took to bring Blizzard’s orc hoard to the big screen. www.christiana­lzmann.com Alex Clarke Alex is lead artist at Edgecase Games. Primarily a weapons and vehicle artist, Alex has previously worked at Crytek and Free Radical Design. This issue, starting on page 74, he shares his process for creating real-time spaceship models, used in his game Fractured Space. www.bit.ly/alex-clarke Scott Mitchell Scott is a senior animation art director at Ubisoft, and on page 48 he joins other profession­als to reveal what they look for in new portfolios and showreels. Your career in VR, video games and animation just got a helping hand. www.linkedin.com/in/scott-mitchell-95421a2 Gustavo Groppo Gustavo is a freelance 3D artist currently living in São Paulo, Brazil. He’s passionate about what he does and focuses on character modelling and texturing. On page 80 Gustavo shows how you can create hyperreal character renders in V-ray. www.gugroppo.com

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