3D World

Cloud rendering

Eva Ng reveals how rendering in the cloud could save you time and money

- Eva Ng Eva is a freelance artist with experience in lighting, compositin­g and environmen­ts, having worked on independen­t films, advertisin­g, and personal projects. She also worked with Apple as a Creative trainer. linkedin.com/in/ngeva

How the cloud could save you money

Cloud rendering has been the big issue for many artists, particular­ly those working remotely or in small studios. The big player in the market is Google Zync, but newcomers such as the UK’S Yellowdog are also catching on. To uncover how feasible it is, we caught up with lighting and compositin­g freelancer Eva Ng, who turned to the cloud to hit deadline on her final project at Gnomon School of Visual Effects.

Her project, NYC Village, is an informatio­n heavy still-life scene of a New York street – beautiful but problemati­c when rendering on modest hardware. “The image was broken down into foreground and background render layers, but because I had trees in my scene, it became very intense,” explains Eva. “When I did initial render tests, the renders were coming in at over 18 hours on my Apple Macbook Pro Retina, as it only had 16GB of ram on 2.80Ghz i7. I cut down on all my render settings – geometry, shading, sampling – everything I could think of.” But it still wasn’t enough and as many artists find, if you’re not at a major VFX studio, access to super-powered hardware isn’t an option. Eva looked into cloud rendering as a solution and Google’s Zync platform was recommende­d. The idea is simple; you send renderinte­nsive work to the cloud, where you can make use of the power and scalabilit­y of Google to receive highqualit­y results at speed.

Eva judged her NYC Village project would have taken 18 hours to render but with Zync it took four hours, and this included rendering the background and foreground. “I was immediatel­y amazed by the power and time I had saved – I could use that extra time for other developmen­ts and iterations, which would allow me to explore more options and be more creative,” explains Eva.

Standing out

Cloud rendering isn’t completely new, but what sets Zync aside from other ‘in the cloud’ renderers is the ‘on demand’ nature of the performanc­e; when you don’t need it, there’s nothing to pay for – no bills, no overheads.

More so, Zync allows you to choose how many machines and cores are needed and the rough cost of the project is shown up front before any work is done. “I also discovered in my account settings that I could set a price limit, just in case I was worried about going over my budget – that kind of thing is really useful when you’re a freelance artist and you’re working on a budget,” Eva says.

The advantages of using cloud services also go beyond cost. As the local hardware isn’t being used to render, you’re free to work on a second project while the first is rendering. “I could work on two projects simultaneo­usly, massively increasing my efficiency as a freelancer,” says Eva. “That means more work, more income, and a happier client!”

Zync has changed Eva’s entire approach to freelance projects: “For individual artists like me, it has allowed for the production of more diverse work in a shorter time frame,” she explains. “As technology continues to advance, with high-quality images heading towards the 4K and 5K resolution, artists like myself are definitely going to need this powerful tool to cope with the demand. Not to mention that the 3D industry has become so remote with many offices around the globe, Zync might even start to help make savings on travel time!”

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 ??  ?? Zync allows freelancer­s to produce more diverse work in a much shorter time frame
Zync allows freelancer­s to produce more diverse work in a much shorter time frame
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