3D World

REAL-TIME FILMMAKING

Game engines are making photoreal films like Adam a reality

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W hile the last year has been overshadow­ed by a race to harness VR, the real revolution in interactiv­e computer graphics has been in the systems that are enabling this dramatic turn towards VR and real-time CG. Game engines such as Unity, emboldened by ever more powerful GPUS from Nvidia and AMD, have become more popular than ever. Unity, which leads the charge for ‘free’ access to real-time render technology has 6.5 million registered users; 1.5 million active game makers a month are using Unity; and Unity developed games are downloaded 7.2 billion times a month. But the future lies outside of pure game developmen­t. Unity has now broken free from being solely made for and used by game developers as filmmakers and new entertainm­ent studios look for new solutions. Clive Downie, CMO at Unity explains: “The Unity toolset is now becoming a lot more relevant to non-game makers who are creators in a 3D space,” he says. “What we’ve tried to do over the last two years is try to show what Unity is capable of in the hands of technical artists, 3D artists, and others creating very highqualit­y cinematics that are rendered in real time.”

For Unity, the short film Adam is testament to the engine’s versatilit­y. Using the new Visual Sequencer tool (formerly Director Sequencer), the team at Unity Technologi­es, led by director Veselin Efremov, created the impressive real-time short movie, Adam, inside of a game engine.

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 ??  ?? The physical properties of this character's clothes were created using Carontefx and respond to gravity and wind
The physical properties of this character's clothes were created using Carontefx and respond to gravity and wind
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