3D World

HOUDINI 15.5

We discuss the new features of Houdini’s latest version

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Sidefx recently released Houdini version 15.5, this is an amazing release that brings improvemen­ts across the board for everyone from awardwinni­ng VFX studios to indie game developers and freelancer­s. Houdini 15.5 has it all.

Houdini is well known for its use in VFX, fire, destructio­n and explosions, and simulation in general has become a synonym for Houdini. Houdini delivers in these areas in spades, but in recent years, more and more people are using it in other areas of the pipeline and some are even using it as the pipeline, replacing all sorts of software with its powerful procedural workflow. This has brought many improvemen­ts in other areas of Houdini, such as modelling, animation and even virtual reality.

Houdini 15.5 brings a set of really refined modelling tools that began evolving in recent releases. This includes tools like the Topobuild, Polybevel and Polysplit, which are now as good as tools in other applicatio­ns, and even better if you consider that every tool in Houdini can be used procedural­ly. In the past, people had reservatio­ns about Houdini’s modelling tools, but these tools plus the new loop selection and snapping improvemen­ts make Houdini a tool for any modeller.

You can now model from scratch or retopologi­se your models for games or VFX inside Houdini. One of the most acclaimed features of this release is the Indie version, which is a version of Houdini for freelancer­s and small studios. This now has support for third party renderers like Arnold, Renderman, Octanerend­er, plus the included renderer Mantra. V-ray, Redshift and Maxwell are also working on plug-ins for Houdini – this is huge since more people will eventually be able to use Houdini with tools they already know.

viewport revamp

Houdini 15.5 features new improvemen­ts in the viewport; you can view displaceme­nts directly, so you will no longer be waiting for renders to judge or tweak your displaceme­nts. The new viewport is so good that it compares to results from Unreal Engine 4, this means that game artists can have a better idea of their assets while working in Houdini. It’s also the

Houdini can now be part of the whole process from modelling and VFX to rendering

fastest viewport Houdini’s ever had, which makes animation fluid and unconstrai­ned. Since the playback is really fast, it’s really easy to review your work, making it a joy to work with over a space of many hours.

Houdini 15.5 also brings a ton of new features to its already amazing Crowd tools, now with accurate foot planting and terrain adaptation. The new Mocap Biped comes with an integrated animation library for fast turnaround and testing. You can also easily import .fbx animation from any package and the crowd solver is much faster. All this makes for a better, more fluid workflow while creating crowd simulation­s.

Delta Mush – a deformer originally developed by Rhythm & Hues Studio – is also now part of Houdini 15.5, this means that your characters can deform more smoothly, with less effort and tweaks than before.

Other improvemen­ts include: VR Lens Camera (so you can render VR images), Tri-planar UV projection, curvature support for UV Bake, and UV packing help with UV tasks. There’s also 3D Handle and geometry snapping enhancemen­ts, hair and fur grooming enhancemen­ts, faster VEX functions and faster saving of large geometry.

Overall, this version brings a huge shift in the way Houdini is perceived and used – it can now be part of the whole process from modelling, animation, VFX to rendering. Whether you’re creating a small game, an indie film or a huge blockbuste­r, Houdini 15.5’s proven set of tools make it an amazing creation tool for all kinds of artists.

 ??  ?? The new VR Lens enables you to render to VR specs, including Camera Latlong spherical projection, perspectiv­e Cube Map or a stacked Cube Map
The new VR Lens enables you to render to VR specs, including Camera Latlong spherical projection, perspectiv­e Cube Map or a stacked Cube Map
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 ??  ?? With so many improvemen­ts to core features, some rewritten from the ground up, Houdini 15.5 is essential
With so many improvemen­ts to core features, some rewritten from the ground up, Houdini 15.5 is essential
 ??  ?? Making houdini an industry leader Next year marks the 30th anniversar­y of Sidefx, one of the founders and leaders in VFX software. Prisms was the first release in 1987 and the company made some key firsts, including being the first to add a particle...
Making houdini an industry leader Next year marks the 30th anniversar­y of Sidefx, one of the founders and leaders in VFX software. Prisms was the first release in 1987 and the company made some key firsts, including being the first to add a particle...

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