3D World

EPIPHANY III

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Artist Jonathan Romeo software Cinema 4D, Zbrush, Octane, Photoshop

“It started with a series of concepts I made inspired by science fiction movies with a dark atmosphere and mood, like Alien and Pandorum,” says motion designer Jonathan Romeo when we quiz him on how the Epiphany III project began.

“I’m not sure if it’s unusual,” teases the artist, “but I used a lot of Zbrush decimated geometry through the mechanical parts, with almost no texturing or unwrapping on them. Most of the texturing details came from the dirt shaders and post work in Photoshop and I knew many details might get lost during post work, so I tried to spend less time on the usual 3D workflow in order to get my render results faster.”

When it came to the fun part of the process, Jonathan says creating the lighting and shaders on the helmet, as well as the small details on the mechanical elements of the helmet and colour correcting in post were his favourite moments.

But if he had to choose one part of the scene he’s most pleased with, he says: “The mood and the glass texture on the helmet… they turned out the way I wanted, even better than what I had in mind.” And why? “Probably because they were details I tried to do many times in the past but never got the result I was looking for, Octane helped a lot in that regard.

See more of Jonathan’s work at www.bit.ly/3dw-romeo

I used a lot of Zbrush decimated geometry through the mechanical parts, with almost no texturing or unwrapping on them

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