3D World

How can I make a realistic sports car render?

- Mark Zepher, Australia

Rafael replies I’ve chosen to focus on making a Lamborghin­i Veneno. The final image was rendered using V-ray for Maya. Over the past years, I have been honing my skills in lighting and rendering as well as some other techniques with various rendering engines like Arnold for Maya, Renderman, V-ray, and mental ray, as well as other engines. The principles are the same for every render engine, but to make this car I will explain the principles and techniques that I use for V-ray to get this render.

Every render engine has three basic rendering principles: lights, camera and shaders. I live and die by these principles every time that I render.

In physics there are three principles as well, which form the basis for this technique. For something to be visible, first there needs to be a subject to be viewed, there also needs to be light, for visibility of the subject, and a viewer to capture all of this informatio­n. This same principle is being replicated in three dimensiona­l space in Maya. With that said, physically plausible rendering is always my goal when making renders to capture realism in any three dimensiona­l software package, whether it be Maya, Zbrush, Modo or 3ds Max. These principles will always stand true and are the reason why these applicatio­ns were designed to begin with.

Another thing to note is that the model has to be carefully crafted in one of these applicatio­ns with meticulous care and attention to detail. Planning and making sure you have enough time to work are also key to producing a result that makes for a solid, visually pleasing subject. The model, if anything, is the most important piece of the puzzle when it comes to physical accuracy and believabil­ity.

My most important advice is that you should model everything, every part. Modelling is how it’s made!

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