3D World

How do I create fuzzy materials?

- Jane Leddon, UK

Aybars replies Fuzzy materials can be used for carpet, grass, clothing, both facial and body hair, fur and many other assets that you will need to create a scene or a character. I will walk through my methods of making fuzzy materials on one of the stylised characters that I created (with character concept art by Julia Sarda). This character is an old villain and his hair and clothes are dirty and scruffy.

There are many different approaches to creating a fuzzy material, but in this case I used Maya 2015’s Shave and a Haircut, and V-ray. For part of the project, I used V-ray because it has one of the best and fastest procedural fur plug-ins, however, it has its limitation­s. The fur is only generated during render time and is not actually present in the scene, meaning it can be hard to visuallise how it’s going to look. To create a Vrayfur object, select a mesh from the Maya scene, then go to Create>v-ray>add Vrayfur to selection. You can also explore other options like Maya Xgen, Zbrush Fibermesh, Ornatrix, Yeti, GMH2 or Modo Fur and Hair to create the fur style you like. A lot of the time you will have to cross between different software to get the best look as fast as possible. I also use Shave and a Haircut for facial hair.

First, I create the hair or fur style with Shave and a Haircut. Then, I convert the hair to curves and export it as .fbx file format. I re-import the curves into the scene and adjust the position of curves and populate them by hand if necessary. I create a basic mesh underneath the main object for curves to be attached using a Wrap deformer. Select the basic mesh that the curves are attached to, as well as the curves, and go to ndynamics>nhair>make Curves Dynamics Option box. Tick Snap Curve Base to Surface and click on Make Curves Dynamic. Next, go to ndynamics>nhair>assign Paint Effects Brush to Hair. Now you can control the hair by using a hairsystem node, which is a Maya hair system. To start visualisin­g, set the Hairs Per Clump to 50 to see the hair in your viewport and play with the settings. You should be able to make a variety of hair or fur with this method. For rendering, first create a Vray material attribute for the hairsystem­shape and connect a vrayhairmt­l to it. Then, in the Hypershade create a vrayhairsa­mpler and connect it into the following inputs of your vrayhairmt­l: diffuse color (a 0.455 gamma node), secondary spec color (a 0.455 gamma node), and transmissi­on color (no gamma correction needed).

V-ray is good for creating fuzzy textures as it has one of the best and fastest procedural fur plug-ins, however, it has its limitation­s

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