3D World

Step-by-step creating our Veneno

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one the lights

For lighting, I use area lights and the Vray Dome Light with a HDR. They give physically accurate shadows and there are less steps to get them to work correctly. Keep the area light intensity reasonably low for more control of the highlighte­d and shadow areas. As for the Vray Dome Light, I try to achieve the highest quality HDR for the overall lighting.

two the camera

For the camera, I always set up with the Vray Physical Camera. It gives the best results for physically plausible renders. One workflow tip when using the Vray Physical Camera is to get as much light into the camera as possible by dropping the F-number down to 2.8 and tweaking the shutter speed for balance. Keeping the ISO at 100 ensures high quality.

three the Shaders

For the shader set-up, I make the secularity a little rough and broad. The Vraymtl is a good base to get your shaders to look real. I used the Vraymtl as this allows for better physically correct illuminati­on in the final render. To achieve the matte look in the final image, build it up to get the properties right.

Four the render

In the Image Sampler I use an adaptive sample type. I use the Lanczos filter and an adaptive min and max rate of 1 and 16 for the subdivs. The threshold is set to .0. In the GI settings, the Brute Force settings are set to 16 subdivs with 4 Depth, while the Light Cache is up to 1,000, with a sample size of .02. Tweak the other settings to your computer’s capabiliti­es and render!

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