3D World

11 RENDER ELEMENTS

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once the render is complete, I export my render elements as RGB, Vraymattes­hadows, Vrayextrat­ex, Vrayrender­id and Vraywireco­lor. With the help of these V-ray render elements, I can easily work in Photoshop.

I add two Vrayextrat­ex maps here and add Vraydirt to texture. The radius of Vraydirt is 100mm for one map and 10mm for the other.

First of all, the colours in my picture and the background of the photos taken from the internet need to match if I want to copy these images. Therefore I choose brightness/contrast, Colour balance, and hue/saturation in the place where I put the axle, and by working on settings I try to get the same colour as the picture. At that time Mask appears. All unwanted elements can be blackened with a brush using Mask. Mask is in white, but if we then blacken it, we delete it.

To restore anything I have deleted, I have to whiten the Mask. I repeat the same process in my image but later I use render elements.

here, priority is given to the Vrayextrat­ex Map. Add the same two elements to the picture and choose Multiply from the Menu. This time I try adding some shadow to the picture and it soon becomes clearly visible. by working on the values of opacity and Fill, I can increase and decrease the effect of Vrayextrat­ex Map. I create a mask in the place shown with the axle and blacken any unpleasant areas with the brush. I do both of the Vrayextrat­ex maps in this way.

Vrayrender­id and Vraywireco­lor help select the areas in the picture that need to be altered. I also use Vraymattes­hadows in my work. These elements are for light shadows.

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