spotlight On OUR CONTRIBUTORS
David Burgess
On page 20, head of character animation at Dreamworks, David Burgess, reveals what it took to bring Trolls to the big screen. www.bit.ly/david-burgess
Germán Casado Fraga
On page 56, Germán Casado Fraga – a freelance concept and matte painting artist working at The Mill in London – shares his detailed process for creating a landscape for film VFX in Clarisse. www.germancasado.tumblr.com
Mateusz Wielgus
Mateusz Wielgus – freelance CG artist and the owner of Black Chilla Design Studio – shares how to create complex environments in Blender on page 38. www.designstudio.blackchilla.pl
Dan Deleeuw
Marvel’s VFX supervisor Dan Deleeuw shares how he and his team have worked together to create films such as Iron Man and Avengers: Infinity War. Read all about it on page 82. www.bit.ly/dan-deleeuw
Fábio M. Silva
Naughty Dog artist Fábio M. Silva has been working in the CG industry for five years. On page 50, he reveals how to achieve realistic hair in portraits. www.fabiomsilva.com
David Stephens
On page 88, FX supervisor David Stephens tells us how Houdini was used to create the dense animated forest foliage for Blizzard’s latest animated short, The Last Bastion. www.bit.ly/david-stephens