3D World

CINEMA 4D R18

PRICE from £2,600 COMPANY Maxon WEBSITE www.maxon.net

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We take you through the long list of features in Cinema 4D’s latest release

After the disappoint­ment of R17, which offered little of substance apart from the Take System, Cinema 4D is back with a vengeance. With a feature list too long to cover, we only have room here to focus on the big ticket items, but Maxon’s website has a full list.

The one new feature of Cinema 4D R18 that affects everyone is the enhanced Opengl viewport, which now provides a really nice realtime preview of your scene, with environmen­t-mapped reflection­s, screen-space ambient occlusion and realtime tessellati­on. Sadly, it only previews masked layers in the Reflectanc­e channel rather than roughness or reflection maps, and shadows can still look grainy. So while it’s not quite Element 3D for Cinema 4D, it’s ideal for playblasts. And if Maxon can get the viewport working more accurately with Reflectanc­e’s many functions, it would be invaluable for quickly previewing materials.

NEW tool

The tool that has everyone excited is the Voronoi Fracture object. Cinema 4D users have had this functional­ity for a while via plug-ins like Nitroblast, but now it’s deeply integrated in Cinema 4D’s Mograph toolset. In typical Maxon fashion, it might be late to the party, but boy, does it come in style. Fracturing is beautifull­y implemente­d – from the pastel-coloured preview to the applicatio­n of distributi­on sources – providing exhaustive control over the type and location of the fracture. The wonderfull­y accurate results also work seamlessly with Cinema 4D’s Bullet physics – although that just makes us wish the engine itself had more options, such as influence weight maps or falloff, so that items broke progressiv­ely as they might in the real world, not into clearly-defined pieces all at once.

Of course, the fracturing is all procedural and compatible

with the rest of the Mograph toolset – not to mention all the plug-ins that work with Mograph and give users a rabbit hole of possibilit­ies down which to venture. It may not be worth the entry price alone, but the Voronoi Fracture object is certainly a big selling point.

Mograph gets more love this release with the addition of the new Push Apart Effector, which prevents clones from overlappin­g; plus the Re Effector, which removes the influence of other effectors in the scene. Both are genuinely useful for motion graphics artists. Perhaps best of all is the new weight-painting function that affords precise control over the way your clones are created and modified, and is also of use in modelling. With lots of other neat touches, such as the ability to scale clones on polygon size and shape groups of clones with splines and other objects, this is a healthy update to the Mograph toolset.

useful extras

As well as these showy items, there’s a host of smaller, but just as useful additions in R18. Gaming tech comes in the shape of Parallax mapping, which sits between normal mapping and displaceme­nts as a clever way of adding detail without the rendering overhead. There is some artefactin­g on large or closeup textures, and as you raise the Parallax samples, you may well find it’s quicker to use displaceme­nt instead – but overall the effect is convincing and will no doubt become a staple of many rendering workflows.

With other features, such as the upgraded Knife tool, the long-awaited Shadow Catcher shader and the addition of object tracking to the Motion Tracker, R18 is an excellent upgrade. Many of Cinema 4D R17’s criticisms and complaints have been addressed, and Maxon has clearly listened to its user base in terms of the many tweaks and improvemen­ts that have been made to the standard workflow. With improvemen­ts to Bodypaint coming in the R18 cycle, plus major architectu­ral restructur­ing under way, it all points to a really exciting future.

 ??  ?? the new weight painting tools provide the most precise control. Here, we’ve restricted random, shader and Push apart effectors by painting the effect onto a grid of honeycomb array clones
the new weight painting tools provide the most precise control. Here, we’ve restricted random, shader and Push apart effectors by painting the effect onto a grid of honeycomb array clones
 ??  ??
 ??  ?? Rather than try and scatter physical rocks over this Mars landscape, we’ve just applied the Mars Pebbles material from Substance Share and made a few tweaks. The displaceme­nt does the rest
Rather than try and scatter physical rocks over this Mars landscape, we’ve just applied the Mars Pebbles material from Substance Share and made a few tweaks. The displaceme­nt does the rest
 ??  ?? these four planes have nothing on them but a Parallax bump map. the features don’t cast shadows as would true displaceme­nt, but for adding realistic detail that renders quickly, Parallax bump mapping is ideal
these four planes have nothing on them but a Parallax bump map. the features don’t cast shadows as would true displaceme­nt, but for adding realistic detail that renders quickly, Parallax bump mapping is ideal

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